INFRA puts you into the boots of a structural analyst on a routine mission. Quickly though, your task turns into a fight for survival, all caused by deep-rooted schemes of the past. Your tools are simple: your camera and the wits to navigate a labyrinth of debris.
A less spacey part of the office.
This looks really good and detailed.
Nice!
Whoa, this looks really great. If I can suggest something, I think some sort of trim along the ceiling on the walls might look nice.
I don't really like the mixture of a rather cartoony wooden furniture and ceiling and the realistic furniture. :(
Agreed. Minor grip, but still something to take note of.
How is that cartoony?
The big contrast between the darkness of the frame and the wood might be a bit too much; looking at the full size image it's a bit less .
As for the ceiling it still looks cartoony; I don't know what it is. I think it has to do with the color of the framework I don't know...
It just feels a bit cartoony can't totally explain why.
Yea I don't get it too. Looks totally fine to me.
Probably because of the WIP lightning. Looks too sunny even though the neon tubes are turned off.
The fluorescent lights are in fact on, I just forgot the light glow sprites out of this version.
It's just modern design.
Maybe the thickness of the wood makes it look cartoony.
lol i was thinking it is a real life office..
Since there's a Vignette effect on most of the images, I have to ask if the game will have the same effect on screen.
If so, pls no.
smexy :)
That chair look's comfortable.