Luminesca is a chilled-out underwater exploration game which follows the story of a little creature called Lum. Using the light from your esca you can explore the dark watery depths, uncover ancient machinery, and play with a whole ecosystem of strange creatures. Luminesca is a simple game which intends to create a rich, atmospheric experience.
I'm very happy to announce the arrival of Luminesca Chapter 2 on Windows, Mac and Linux! The new update also includes some additions and improvements...
chapter 2 now available!
Chapter 2 is just around the corner, the game will be playable at Rezzed game show, and there's a demo and soundtrack on the horizon. Yes, I have a busy...
surfacing soon...
Chapter 2 of Luminesca is just around the corner. Here's a new trailer to whet your appetite!
luminesca - chapter 2 coming soon!
From March 25-28, pay what you want for 'Luminesca', with beat-the-average bonuses. 10% of all sales will go to Amnesty International.
luminesca is featured on indiegamestand
Luminesca is currently pay-what-you-want on IndieGameStand, with Desura keys and plenty of bonus content up for grabs!
name your price on indiegamestand!
The first Linux build has been released and is available from Desura. There are some known issues.
luminesca now available for linux
An overview of the new features in the latest version of Luminesca.
update 0.1.4 released
A video of the improvements I've made to Luminesca's AI pathfinding, to address problems some people reported.
ai pathfinding update
A post about writing dialogue for Luminesca while maintaining concision and ambiguity.
saying more, writing less
Luminesca now available on Desura, with alpha builds available to anyone who pre-orders!
luminesca now available to pre-order!
Luminesca will be released episodically on Desura! See inside for details.
episodic pre-release on desura
Luminesca is now on Steam Greenlight Concepts, and has some pretty, new light effects.
greenlight concept and realtime shadows
A video of the new animated title screen, and a hi-res desktop wallpaper.
title screen video & wallpaper
Ever wondered how I create environments for Luminesca? No? Well check out this blog post anyway.
carving seascapes
Some news about the rebooted design, a shift to an episodic format and a collection of screenshots from the past week or so.
reboot progress
In this post I'm going to highlight changes to some of my former intentions and explain how they came about.
an open and honest update
Showing off a new 2D lighting system I created using additive particle shaders. Supports unlimited lights in a scene (instead of the old limit of 1).
2d lighting system
An update on the current state of the project, and a demonstration of the new 2D art style.
tardy update
A look at Luminesca's early world design with some thoughts on rapid prototyping achieved with Unity.
initial level design
This is the last update before our time's up on IndieGoGo! The update address some control issues players had during the free weekend.
luminesca update 006: control fixes
The Luminesca preview build will be free to play this weekend. There has also been a build update for people who have already donated $5 on IndieGoGo.
free weekend + update 005: lured by lights
A look at Luminesca's overhauled art style. Pre-order and gain access to this preview demo by donating to Luminesca on IndieGoGo!
depth of luminesca
The latest update to the preview demo adds a new ability for Lum, some changes to the environment and some nifty improvements behind the scenes.
luminesca update 003: grabs, spinners and transitions
Results for the recent Luminesca competition on Twitter. _
competition results [ ?]
An update to the preview build including new enemy behaviours and environment art.
luminesca update 002: biting bugs
There is a free update to the preview build which allows you to swap the background colour by pressing C.
demo update 001: background colours
The first big media release for Luminesca to celebrate the launch of the IndieGoGo campaign!
luminesca media
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