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From the creators of the popular “Brytenwalda” mod, “Viking Conquest” is a brand new DLC for Mount & Blade Warband! This single and multi player DLC brings Mount & Blade to historical Dark Age Britain, complemented by authentic scenes and cultures. The DLC features a story mode with a complex plot, where choices have real consequences, as well as a standard sandbox mode in an all new setting, with expanded options and controls. Online battling also takes on its own flavour, with special modes like Coastal Assault and Warlord.

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Mod Update

News

Hello My Fellow and Faithful Subjects. I wanted to apologize for being out of contact, I've been having family trouble and then I had computer issues that took a bit to get squared away. It's been a few days and this is what we've got accomplished:

  • Completely Remodeled/Redecorated Discord (Channel Layout, information posts, the whole nine yards), and added more aesthetically pleasing role requests.
  • Restoring all the Website Support Services (Website, Bug Tracker), and I also revamped the Development Roadmap, this is available on the website.
  • Restored our Social Media Presence.
  • Revamped our Patreon Listing as well as updating the tiers after hearing questions about donating to the mod.

Now onto Development. After quite a bit of soul searching, keeping in mind what I want for the mod, what I envision down the road, and after consulting with my team, I have decided to back-peddle a bit and change our Base Mod from Brytenwalda to Viking Conquest, and the following is my reasoning:

  • Brytenwalda is certainly a good mod, there is no question. However, the module system is quite old and antiquated, by several years. Whereas as the Module System for Viking Conquest (Due to it being an Official DLC) continues being actively developed, with the latest update being just last month.
  • Viking Conquest is much more polished, stable, and balanced especially since the Reforged Edition was released.
  • Viking Conquest also has the ability for players being able to steer ships, which in the Game of Thrones Universe is essential when you are trying do a playthrough as an Ironborn Reaver.
  • Viking conquest also has the Expanded Religion System that was started in Brytenwalda.
  • And; One of the biggest things I love most about Viking Conquest is that their Menu Presentations are so much more aesthetically pleasing, such as the scenic view when you enter a village or town.

What this means is that there will be a steeper learning curve as I will need to figure out what is different about this module system behind the scenes. I would ask for patience as I lead the Realms of Fire and Blood down a different path.

Additionally, in the coming weeks, I will be looking for individuals with backgrounds in 2D/3D Modeling, Texturing, and Scening Development. If you fall into these categories, message my Hand; Dawdlepuss or myself through our Discord Server.

May you all have good fortune in the wars ahead.

~Queen Cesilia


A Little Update

A Little Update

News

A little update on The Realms of Fire and Blood and what we have achieved thusfar, with so much more yet to come.

Hooded Horse is now a Publisher

Hooded Horse is now a Publisher

Viking Conquest Balance Mod

I am proud to announce my first professional game dev project. Hooded Horse is the publisher of Terra Invicta, a strategy game in development by Pavonis...

Let's Play Viking Conquest Balance Mod 8.0

Let's Play Viking Conquest Balance Mod 8.0

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Dirty Norseman's Let's Play of Viking Conquest Balance Mod 8.0.

Viking Conquest with Dark Age and Balance Mod 8.0

Viking Conquest with Dark Age and Balance Mod 8.0

Viking Conquest Balance Mod 5 comments

Plasquar's Let's Play of Viking Conquest, using Dark Age Graphic Modpack and VC Balance Mod 8.0.

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Post comment Comments  (0 - 10 of 37)
felipenascimento
felipenascimento - - 15 comments

I want you to teach me how to make a mod for mount&blade; because I really want to make a mod being my proprio.me leave your email.my email is:toleranciazero175@gmail.com

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felipenascimento
felipenascimento - - 15 comments

I want you to teach me how to make a mod for mount&blade; because I really want to make a mod being my proprio.me leave your email.my email is:toleranciazero175@gmail.com

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Guest
Guest - - 689,937 comments

This comment is currently awaiting admin approval, join now to view.

AgentCorleone
AgentCorleone - - 16 comments

Can anyone explain what the difference is between,original viking conquest,blood eagle, and dark age

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Tim@HoodedHorse
Tim@HoodedHorse - - 140 comments

Here's a thread listing and explaining all mods: Forums.taleworlds.com

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Tim@HoodedHorse
Tim@HoodedHorse - - 140 comments

Viking Conquest Balance Mod 13 is fully released and available for download here at ModDB! Patches and optional addons are available for download at Discord.gg

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Tim@HoodedHorse
Tim@HoodedHorse - - 140 comments

Balance Mod 13.0 is close to being finished, and looking for people interested in playing and giving feedback on an advance version (available for download on the Discord: Discord.gg ).

A few examples taken from the changelog:

Unique bodyguards recruited by some 40 lords (Harald Fairhair gets his berserkers from the sagas, Alfred the Great gets some of the reworked infantry old captain, many norse lords get vikingr from their place of origin, etc)

Tournaments reworked (each of the 21 factions has a unique weapon loadout creating a different tactical experience and reflecting cultural tendencies, 50 tournament reward prizes including some artifacts newly added to the game and unobtainable elsewhere, very rare chance of a visit from one of 4 deities (Odin, Freyja, Loki, Thor) after a victory giving a bonus)

Many new troops added and lines expanded:

- Frisians get 5 new units, including infantry using the newly added Frankish throwing axes, and cavalry riding Frankish Stallions in their final upgrade (2 new models, a tad slower but stronger in charge normal mounts) (basically having the Frisians adopt a little Frankish military influence to introduce added variety in troops).

- Britons get tier 4 and 5 elite cavalry to go along with some general strengthening of the line (Briton military weakness is now reflected in the AI troop recruiting tables, not the units themselves, leaving the Briton player the chance to revive their glory without feeling like they are using subpar units).

- Norse troops can now “go viking” and upgrade to vikingr at points (increases the ship sailing speed boost and comes with more immediate power at cost of higher wages and less long term potential), with an integrated line including berserkers and ulfhedinns (reworked to differentiate between the two) and ship captains (now with a special x4 ship speed bonus), and full line of warrior archers (old norse warrior archers gets a tier 3 lesser version underneath, and two tier 5 upgrades taking different paths), along with a tier 5 upgrade added to the tier 4 dane axe warrior.

- Swedish troop tree introduced (accessible through mercs/vikingr only), including a final upgrade possibility to Varangian mercenaries (ie, Swedish from Kievan Rus) riding 2 new horse models of large ponies/stocky horses (more maneuverable and tougher than normal horses, but a little slower). Varangians very rarely show up in mercenary pools in Norway and Denmark only. Somewhat inspired by the Varangian Guard forming in the Byzantine empire around this time (if Varangians went south to become mercs, why not west as well) and borrowing from later records of how Kievan Rus military often worked (elite mounted bodyguard supported by local levies)

- Newly added Danish and Norwegian mercs appearing in taverns throughout map. Vikingr are sometimes also available for hire in Norway and Denmark (local warriors looking for a captain, and helps balance the previously added polarized religions by allowing pagan players to have stronger recruiting in the home regions of Denmark and Norway).

- Female warrior line increased in strength greatly by addition of tier 4 and 5 units. Equipment and appearances reworked to be a mixture of all cultures rather than anglo/saxon focused (since they are player only and can be recruited from any location).

- Irish get a tier 5 sword/javelin skirmisher and a new tier 4 warrior inserted before the champion, upgrading the champion and pushing them out to join their mounted bodyguards as branching tier 5 options. Picts get a tier 5 crossbowmen and their special hornmen at tier 3 upgraded to be better javelin skirmishers, and then the standard bearer moved to be an upgrade to the hornmen.

- Saxons get some chance of mail armor at tier 4, and new tier 4 and 5 long axe wielding (1.5 handed) troops for breaking shields (lower wages and faster upgrades than normal bodyguards).

- Angles get some chance of mail armor at tier 4, and new tier 4 Northumbrian Mercenaries and tier 5 Captains (very skilled spearmen, but very expensive, as they are mercenaries, and somewhat worse armor than mainline spearmen), representing the disarray in the area and displaced warriors, and harkening back to anglo saxon mercenary past in arrival in Britain.

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Tim@HoodedHorse
Tim@HoodedHorse - - 140 comments

Brytenwalda Studios features Balance Mod:

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Guest
Guest - - 689,937 comments

Does this add new items/weps/armors? Or is there any mod that adds that?

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leoleete
leoleete - - 1 comments

Where's the download button? Can't find it ... :/

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