Parkour around the village and get the objectives.
The progress of the environment with textures and props.
devlog #10 - environment and props
The modeling process of our houses and landscapes.
devlog #9 - modeling process
The ideas that the team had for the User Interface.
devlog #8 - user interface ideas
We brought you the logo for Nocturnus and our concepts for it.
devlog #7 - logo
Check the implemented mechanics on the engine, along with the feedback.
devlog #6 - implementation of the mechanics
Check our ideas for the visual art of the arms of our character.
devlog #5 - arm's concept art
In this post we reveal and explain some of the main mechanics for our First-Person Parkour game.
devlog #3 - main mechanics
These moodboards have some inspirations and references to make Nocturnus.
devlog #2 - moodboards
Know the village where the game Nocturnus will take place.
devlog #1 - the village of the castle
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