OpenClonk is a free multiplayer action game where you control clonks, small but witty and nimble humanoid beings. The game is mainly about mining, settling and fast-paced melees. OpenClonk is also not just a game but also a versatile 2D game engine that offers countless possibilities to make your own mods. OpenClonk is a project dedicated to the further development of the Clonk game series. Our goal is to improve and make the real strengths of Clonk more fun to play: Bustling mining, production lines and economy, fast and fiddly melees. Another focus lies on the further enchancement of the game engine and the extensibility/modability of the game content with C4Script which has always been one of the most important features of Clonk.
A video featuring the new Settlement aspect of the game, in which the player can build bases, harvest resources, and mine precious gold.
This is awesome, I love the settlement and building aspect of clonk!
One thing I felt Clonk could benefit greatly from is a persistent metagame accross infinite scenarios in which you build and conquer lands or perform certain tasks in a free manner. Your progress, crew and resources would be saved and persistent through out this campaign.
A metagame like this would add more meaning to the settlement games.
Damn,your f*cking right on this! Similar to InExantros but focused on settlement...
Great idea!