Risk of Rain
RoguelikeIn Risk of Rain, time = difficulty. The longer you play the harder it gets, do you tear through the levels as fast as you can or do you spend time collecting...
Procedurally Generated Worlds
Completely procedurally generated worlds which can vary in theme, the terrain look, the level of complexity the nature, the colorness of the world, the weather and in a lot of other factors
Item Variation
There are currently several materials in the game which give each item different look, stadistics and passive abilities.
Procedural Objectives
In each world a main objective is given along several secondary ones, this objectives are procedurally generated and can go from defeating a boss to completing quests and variate in a lot of aspects.
Multiplayer
Multiplayer is a planned feature because It helps player complete each run with more advanced strategies. But let's be realistic who doesnt have fun playing games with friends?
Constant Updates
Project hedra is constantly under development and new updates
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