Set in a mysterious and abstract sterile environment, Q.U.B.E. (Quick Understanding of Block Extrusion) is a first-person puzzle game that challenges players to navigate each level by manipulating coloured cubes that surround them. There's little to go on as the game begins - the player is dropped into an all-white room with few instructions, and simply has to figure their way out. The tone of game changes as the player finds small and big alterations to their environment, supported by an original score, inviting each player to let their imagination take over as to where they might be. Through experimentation and discovery, players will progress through an ever-evolving series of cube puzzles that will challenge them with logic, physics, platforming.
Our final piece for our uni hand in. Got great feedback from our presentation and we were approached by Blitz Games!
Looking pretty good!
Small comment: At one point you manually do what you earlier did automatically with the yellow cubes, just seemed a tad pointless that it seemed to function the same, only more work pulling it out.
Keep up the good work.
Thanks for the comment - I think the idea with those red cubes is that the player has to think how they are going to get up them because there's one on top of the other - and the yellow cubes previously can demonstrate how the player can do that manually (if that makes sense) - Glad you like the game though! (Check out the new beta if you haven't done so already :) )
Awesome. Love the atmosphere and gameplay looks very intresting.
Looks good. I'm very excited to watch how this one turns out.
at 2:19, there's a red light and this sound, what type of light are you using there? because then it says "Lighting needs to be rebuilt". do you use the PointLightToggleable or the PointLightMovable for this? because with those two light types you shouldn't get the "Lighting needs to be rebuilt" message.
Ah yeah it's a PointLightToggleable - really annoying to get that message but we've sorted it out now using a console command within the game (toggleallscreenmessages)