A world that constantly changes and that's driven by player interactions. In Realm Zero, you control the evolution of the game and surrounding elements. This includes everything from monster spawns, resource nodes, territory zones and player housing! You have complete control over the progression of your character, without permanent commitments. With our skill based system, you have the freedom to create a truly unique character to meet your play style! Straying away from traditional MMO game play, we offer FPS combat! With this fast paced game, there is never a dull moment! Removing the need for countless hours of grinding, jump right into the action and demonstrate your true player skill!
When I first began this project, it was on a very small scale and utilized only a single 400 x 400 terrain (world) tile. This also played a huge role...
server physics & zone management
Since the alpha release a few patches have been published to address some minor performance issues and glitches. We've also implemented a new lobby/creation...
patch v0.0.2.0 & alpha access changes
You can now download and install the game client! This will allow everyone to patch the game files before launch day to help avoid slow download times...
realm zero - alpha download information
Alpha phase 2 is less than two months away 12/20/2014 and quite a few questions are starting to arise about the release. So I wanted to take a few minutes...
what's new & alpha information
With Alpha Testing slated to begin December 20th, we are officially putting together our QA Focus Groups to help test and implement the main core and...
apply for qa spots for realm zero!
Over the past few months we've had a few new additions which we took from concept to creation. We began by designing and implementing a dynamic cross-breeding...
network ready!
Over this past month the main focus has been to re-implement and improve the network engine behind Realm Zero. Previously the system was capable of handling...
realm zero - spawns & zone handling!
I started this project roughly one year ago and built the client around a 3d rendering engine called Ogre3D. The original goal was to construct a proof...
realm zero - new engine
The Realm Zero alpha patch v0.0.0.4 is now live today. Please download and check out the latest additions and overhauls to the game.
realm zero - patch v0.0.0.4 live
We've started this year off very strong and have hit most of our milestones that were projected for our Q1 development cycle! While we didn't get everything...
q1 – review & patch information
We've published an updated version of our website today. Everything is custom coded to allow for easy integration into the account management module and...
new website design & features!
Over the last few months I've been constructing the server which will handle the client connections. The goal was to build a server powerful enough to...
new server hardware and colocation!
Today I've published the patch that implements the new physics system inside of Realm Zero. This system replaces the old technique (ray casting) which...
realm zero (v0.0.0.3) - physics engine
This project began in February of 2013 and started off as nothing more than a pair of colored squares moving inside of a windows form. The goal was to...
2013 - the evolution of the first year!
Fixes to both the lobby & Updated the game client to the Ogre 1.9 core.
patch notes - v0.0.0.2
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