Red Alert: A Path Beyond brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 1996 classic, while integrating content from its expansions Counterstrike and The Aftermath with a bit of updated history to add to the mix. Built off the W3D engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it's FREE?
They might be a tad flammable, so be careful.
Kane000 was a fan of them in RA1, so here they are.
Ouch
Any plans on how and when to use it? There should be no trouble putting them in dm maps, but C&C mode might be an interesting task
Put them next to all the important structures.
They could provide a boost to close structures, like 50% faster unit production or cheaper units. You got the enemy out of your base and want to make a push? Plant some barrels next to your WF and start pumping out tanks, but beware, the enemy might watch and one lone officer might be your doom...
Mostly for special circumstances, not something you'll build and put out.
YEEESSS!!! BOOM!!! Finally hahaha wooo!!! \:D/
Seriously, this is awesome.
12 x *Unit ready* = ( 1 x enemy unit + (x)barrels ) = 12 x *Unit lost* + "That was left handed!"