Red Alert: A Path Beyond brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 1996 classic, while integrating content from its expansions Counterstrike and The Aftermath with a bit of updated history to add to the mix. Built off the W3D engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it's FREE?
A small sneak peak at the MiG in-game. Please note that the model shown doesn’t have landing gear yet, so it slides around and seems to get stuck on the airstrip.
Very nice, but I feel that it's too small.
Do keep in mind that it's still in its WIP stages so of course there'll be some oddities around it here and there. ^^;
This is correct. This was just a quick way to get it into the game and show it off to the fans that have been waiting many years for it!
Probably just because of how large the airfield is. This MiG-29 is very close to the dimensions of the real one (for example, being 17 and a half metres long), with maybe a 1-3% margin of error. The Yak got downsized to be more in line with its real-life counterpart a while back so it's reasonable for this to be as well - and it is still a fair bit larger than the Yak.
Bear in mind that the airfield needs this much room to allow plenty of leeway for taxiing planes to pass each other with minimal risk of lagging into one another and either wasting time or one getting pushed off the runway to their death.
The Soviet Airfield is big and that's fine, I was more comparing the MiG's size to the Rifle Soldier.