Rush to Adventure is a retro fantasy speedrunning adventure. Inspired by classic NES titles like Zelda and Castlevania. You awaken on the shore of a cursed island. Your only way off the island is to fight through the monsters and lift the curse.
Exploration and action
The game is divided into two parts. You explore the non-linear island in a top-down view. This is where you talk to islanders, visit shops etc. The levels are played as a side-scrolling platformer. You must reach the end or fight a boss to unlock more parts of the island.
Adventure and speedrunning
Slay monsters to gain xp and level up. Collect coins to buy items and weapons. At the end of each level you are scored and receive a rank. Play for the adventure or replay levels for better times and higher scores, to improve your rank.
Music by Markus Sundquist
Version 1.04 brings a bunch of bug fixes and minor improvements:
If you already own the game please consider writing a short review on Steam. It helps me out but also help others decide if they want to purchase the game or not.
Rush to Adventure is part of the Made In Swedish mid week sale on Steam. Check out this trailer:
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Version 1.03 adds support for Steam Achievements and a bunch of other fixes to the game. And don't miss the 40% off sale ending this weekend.
Retro fantasy speedrunning adventure Rush to Adventure has been released on Steam for PC. 10% off this weekend. Demo available both here on IndieDB and...
Last week I was attending Nordsken, a convention in Skellefteå (north of Sweden). The convention is growing every year, hitting 11’000 visitors this...
Rush to Adventure hits Steam Greenlight after over 5 years in development. A new trailer with sweet retro NES style music has also been released.
PC version of the demo of Rush to Adventure, a retro fantasy speedrunning adventure. Inspired by classic NES titles like Zelda, Mario and Castlevania.
Downloaded this for my Android tablet the other day, plays incredibly well. Really cool, not come across any technical issues yet. Really like what you've done with the art, especially the background to the levels.
Thanks :) I am really happy with how the backgrounds turned out. Really gave the levels some depth and character.
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