In Shootin' Stuff, you are the host of a reality TV hunting show. You have to keep ratings high without getting killed. Every "episode" features a wacky trophy kill and you start with a single weapon and a crowbar. The idea is to give it old school sandboxy gameplay and to allow players to decide how to approach every map (episode) for ten episodes. The goal is to keep ratings high enough that the show doesn't get canceled and to avoid getting killed along the way. Scores are saved online to compare hunters and 9 of the 10 maps are chosen at random from a pool, forming a different narrative every game.
A campaign to fund Shootin' Stuff! has been launched on Kickstarter. It features a new video narrated by a puppet and backer rewards include having your...
shootin' stuff! kickstarter launched
Shootin' Stuff! is nearing completion. We're mostly level building now, preparing for a Kickstarter launch and a regular Greenlight campaign. We should...
new desert level, kickstarter and demo out next week
Time Book Entertainment's first release, Shootin' Stuff! will launch a Kickstarter campaign on June 2nd. The official trailer is up and the demo is almost...
shootin' stuff! kickstarter announced
This weekend, John Joyner and I are shooting some stuff for the official Shootin' Stuff! trailer. We're also shooting some stuff for the official Kickstarter...
shootin' stuff! - progress being made
The character controller is set up, the AI works, and enemies can fight/flee in melee or with guns of their own. The first level is a wide open "hunting...
progress so far and what we're working on
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.