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Turn Based Tactics** Latest :: Server updated on 2020-05-30, weapon bug fix ** ** Development crawling onwards to Beta ** In a not so distant future, technology has allowed...
Hi folks, I am currently working on this TBS game called Space Lions Squadron. I previously worked on Knight's Blue and more recently, Candyland Saga : The Fall of the Kings.
Rough Draft of a Background
You are an captain in charge of a squad of spaceship and you worked for a intergalactic "security" firm. That particular firm receive most of their business from the top echelon of the human intergalactic federation. Your story started when you have been ordered to quell and destroy a specific band of smugglers......
The Gameplay
Basically, you will fighting in a grid battlemap reminiscing of Advance Wars style. The ships/combat units have various stats including ship integrity and shield to considered. You also need to consider your unit facing and position as that relative to the enemy targeting you will determine your damage reduction for that attack. Also no random number generation will be used since apparently after my last game, people don't like that part of the gameplay.
Current Progress:
Finished my UI design and basic space ship design Porting over my combat engine and then overhauling it is next on my menu.
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