TANK@WAR 1.2.1 for Linux 64-bit
Changelog:
- ADDED
- bots, computer controlled tanks
- camera rotation on winner of the match
- fast tank shadows
- light effects fading over time
- new vegetation models and textures
- option to configure decal & particle effects (low, medium & high)
- option to randomly generate your tank setup
- penalty when changing tank when still alive
- power ups in the world
- respawn time for tank change
- wind direction to particle effects
- wind simulation for trees and vegetation
- DISABLED
- post process effects as it is not fully supported yet
- FIXED
- black screen in Free Hills on some video cards
- fallback bump map shading when advanced shader is not fully supported
- lots of other small bugs
- pause all effects when countdown for next map has started
- random spawn bug
- respawn bug in Team Deathmatch
- sound volume on start up & when entering a map
- IMPROVED
- coloring and reach of some of the lighting effects
- map load times
- player join with tank load times
- textures of a tank platform model
- video options (more intuitive)