Inspired by XCOM and a legion of brilliant authors this game puts you in the shoes of the newly appointed Overseer of the SCP Foundation an extraterritoral organization charged to secure anomalous artifacts around the world, contain public knowledge, and protect the world's existence from the hazards these items possess.
You must Secure. Find anomalous events and SCP entities. Customize your armed forces and research powerful new technologies. Dispatch task forces to lock down and retrieve it. Fight off others interested in the same prize.
You must Contain. Suppress public knowledge of the events. Recruit governments, agents, and organizations to fund and support your goals.
You must Protect. Build bases and secure areas to store anomalous items. Stop the spread of anomalous effects. Beware of dangerous containment breaches.
As time passes the beginning hastens the end. Something nearly destroyed the Foundation once. It won't make the same mistake again.
It's finally here!
The first prototype release of The Foundation is available. As it is a prototype it has very few features at the moment, however it should allow for the generation of valuable hands-on feedback at an early stage of development.
This won't be the only prototype that will be released either. As big pieces of functionality are released new prototypes will be released. This should allow for The Foundation to be guided by the community during the entire development process.
For this prototype (0.0.3) I'm looking for feedback in the following areas:
Feel free to report any bugs you find as well. All bugs and feedback should go through the IndieDB forums if possible, but I will try and keep up with feedback wherever I receive it. An updated list of bugs will be kept on the IndieDB forum as well.
Get your copy from the following download links:
Windows 32
Windows x86_64
Mac OSX
Linux
For your reference here is a basic list of controls:
A Whirlwind tour of the rest of the GoIs and their implementation plans. Check it out and give me your feedback. Easier to fix these before they coded...
I discuss the Black Queen which turns into a conversation about persons of interest. Afterwards I briefly discuss some less complicated GoIs.
I talk about Nobody in particular. Also other GoI implementation details such as Oneroi Collective and Prometheus Labs.
I discuss the concept of Paradigms and plans for the Chaos Insurgency
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Man, this is looking good! The demo was fun, so I really hope the project isn't dead!
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hey, still going strong? i had this idea in the back of my head and was delighted to see it was a thing! hope it's not dead. do you plan a steam release when its done?
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This is one of those concepts I have always dreamed about. I love this game.