A first-person story-driven mystery game that focuses entirely on exploration and discovery. It contains no combat or explosions of any kind. If our game leaves any scars, we hope you won’t be able to see them.
Latest tweets from @theastrocrew
RT @adrianchm: We're developing #Witchfire both for KBM and controllers. The crosshair position is customizable, including, of cou… T.co
Dec 13 2018
RT @adrianchm: A year of silence is enough, we're starting weekly #Witchfire updates, here's the first one: Theastronauts.com T.co
#Witchfire, A Year After Reveal: Theastronauts.com
Dec 12 2018
We're ready but gotta wait until this is resolved... T.co
This Wednesday, we begin #Witchfire weekly development updates. The game is still far from release but it's time we… T.co
Dec 8 2018
Regular #Witchfire development diaries incoming. Website under redesign. Soon.
Dec 2 2018
You keep asking about #Witchfire (thank you!). The reason we're silent is that we want to have enough stuff to star… T.co
Jul 16 2018
Blast from the past when at one point The Vanishing of Ethan Carter was an 8-bit free-to-play adventure. T.co
Apr 1 2018
RT @ID_Xbox: "Ethan Carter is what we’d call a 'no compromise' game. We did not sacrifice the gameplay on the altar of visuals o… T.co
Feb 16 2018
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SO BEAUTİFUL GAME!!! İt's my youtube Channel