Set in a land, where common physics apply but everything else looks different. You are Tiny, a little, technophile guy with a ray cutter, a gripping device, a bad habit and a fine attitude towards the world. But now your nemesis Big stole the only heritage your grandpa left you: A fine pair of white, fine rib underpants and he‘s surely up to no good. Why else should he climb that haunted, ancient mountain in the desert. Where noone goes… So load up that raygun and rope device and take your annoying and jabbering backpack to accompany you. It‘s always been good use to your gramps. Run, jump, drag, shove and laser your way up that mountain, get back those underpants!
Tiny & Big: Up that Mountain (Demo Episode), beta version 0.6 for Windows
OpenGL FBO error
Hi, sorry that the game didn't work. Perhaps you could look for the logfile.txt in the tinyandbig directory or (if you used the installer) under C:\Users\<username>\AppData\Roaming\TinyAndBigUpThatMountain. If you do, please send it to support@tinyandbig.com, we would be happy to try to fix the issue! Thanks!
no problem here, played like a sharm!!
and it does exectly what i expected after i watched
a video of this game. it all works very well and the
cutting and pulling works so easy that the coding of
this game can't be anything else as very professional!!!
really a great, new and innovating new game!!!
we will hear much much more of this one!!
success,
Leon
yey!!! can't wait to test it. hope it'll run without problems. :)
thanks for sharing!
finished the demo a few minutes ago, LOVE it! great new gameplay ideas, beautiful artdesign, nice visuals (i am kinda impressed ;)) and smooth controls - felt just great, very original and unique but also kinda oldschool! again, thanks for sharing the demo. :)
had one crash at a time, where i cutted a bit strange i guess... i saved the .dmp file, where do i have to send it again (if you are still interested in these crashreports)?
The new demo is very well polished, although the new method of targeting before cutting takes a bit getting used to (I don't suppose you'll include the other method as an alternative? Would be very much appreciated). The rockets are a welcome addition and the decreased gravity is also a great help in navigating the level.
Also, I'm curious, why no more use of save-points?