Flutter Bombs started as a study of environment and landscape development tools in UDK. As the environment evolved, a game started to take shape that involved the flight and travels of a butterfly. As I learned more about the engine (and eventually as UE4 arrived), it was quite natural to weaponize the butterfly.
The game quickly became an aerial combat experience with a heavily armed butterfly equipped for both air and ground based combat. The player can find wingset upgrades to unlock new weapon types. Originally developed for PC, this game sees continued development on several platforms. On iOS & Android, the game is a twin stick shooter. In VR, the game is an 'on-rails' combat experience. The primary development will be due for release on Xbox One in fall of 2016 and is a 6-degree-of-freedom aerial combat game with seek & destroy levels, combat racing levels, and boss battles.