Fast pace cellshading flying action. Soar the skies as you take on the most vicious enemies above the ground. Experience an airborne adventure in an all new art style that will take you to something different and exciting. With the possibility to add just about anything you can imagine into the game, the sky it's not the limit. It's just the beginning.
Posts | ||
---|---|---|
Support Operation (Co-Op) | Locked | |
Thread Options | ||
|
Dec 4 2014 Anchor | |
I was crying about not being able to play Ace Combat Infinity and turned to VT to (potentially) sate my interest. We've proven that Vector Thrust's editor can support AC:I style missions, and once we get a co-op mode going Vector Thrust multiplayer could become a powerful alternative to AC:I. However, I want to take this concept one step further with a game mode I dreamt up while on the train- Support Operations. Basically, during a co-op 'campaign' comprising of several missions, some (maybe 2 or 3 out of 8 per match) will be under the Support Operation game mode. What is a Support Operation? When this mission type triggers, half of the players are sortied into a certain mission, let's say air superiority or CAS for an allied landing. The other half sortie into a separate mission that takes place at the same time in-universe, either in tandem or in support of the primary objective. Say for an air superiority mission the Support Operation might be intercepting an enemy superweapon heading towards the primary objective, or preventing enemy reinforcements rushing to the front lines during a Primary CAS mission. You might even get Tandem Operations, where both missions affect each other- say simultaneously taking out two superweapons which defend each other. Once one mission is completed, the players who finished the mission are sortied to the other operation to help out in the other operation and get more points, encouraging competition between the two teams to finish the mission as soon as possible. |
||
Dec 4 2014 Anchor | ||
I'd say go for it when you can. Co-op is the only other thing aside from virtual joystick that's keeping my group from doing anything beyond having it installed. And expanded operations would be fun to play anyway. Edited by: SpootKnight |
||
Jan 4 2015 Anchor | ||
so something like "disable enemy communications on map A so they can't send reinforcements to map B?" Edited by: bornloser |
||
Apr 1 2015 Anchor | ||
You are talk about a Co-op mode like ACX2 on PSP, is that? |
||
|
Apr 8 2015 Anchor | |
What Myhatismyfriend described matches down to the ffinest details how the Joint Assault missions behaved in Ace Combat ... Joint Assault. ACJA had a few: I think this was an underrated concept, mostly ignored or even clearly unknown to people because of how much of a bad publicity ACJA was... |
||
Apr 8 2015 Anchor | ||
Dude,you just remind me all the missions from that Coop mode.Just like what you said,though ACJA maybe not a epic game but this kind of COOP mode is really a great concept.It's a shame haven't seen this kind of missions again after ACJA.For now VT still have no Coop mode,I think the they should really consider this be added to the Mutiplay mode.But that would be their call after all. |
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.