Extreme action the likes of which the Inner Sphere has never seen. Wolves is a non-profit Mechassault fan project that debuted late 2017 and is built on the Unity Engine. It will feature a wide selection of BattleMechs and small-large scale maps along with a variety of classic and new gamemodes.
Dev Update showcasing new content that has been in development.
wolves development update [2/12/2023]
Sorry for taking so long to update this page! Come check out some new stuff including a sneak peak at the Atlas!
update 6/1/2020 | 3 years in and still going strong!
In this article we'll be covering what will be available in the first Public Grinder alpha.
wolves will release on december 25th!
New Day, New Map, New Secrets. Come check out Ill Fortune, our new map on Hesperus II and see what's next for the Wolves Team.
new day, new map, new secrets
Things have been crazy! Learn about some of the difficulties we've been facing as well as where we've been and what we've been doing in this semi-transcription...
wolves year two update 5/30/2019
Visual changes, gameplay updates, and the realization that haste made waste. Read about it here.
wolves development update 3/9/2019
Find out where we've been, what we're doing, and a little word about our upcoming news drop.
merry christmas! update 12/13/2018
From UI to mechs, environments and even pilots, We've been hurting for 2D artists for over a year and need your help!
we seriously need 2d artists!
Grinder, multiplayer, maps and mechs. All that very soon. First though, here is a little info to get you all ready for the news ahead.
we finally did it! (wolves update 9/18/2018)
Let's talk a little about the last few months and where we are now.
been awhile, eh?
I almost forgot we had an Indie DB. Recently we've released a piece of our soundtrack titled "Boundary." Check it out here!
wolves update 3/6/2018
We figured it was about time. 8 months into development and we're just doing this now!
indiedb launched!
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