Zombie Grinder is the debut game of TwinDrills, an indie game development duo made up of Tim 'Infini' Leonard and Jordan 'Jordizzle' Chewning. It's a multi-platform (windows, mac, Linux!) (also Free!) cooperative multiplayer arcade game, reminiscent in style and gameplay of retro games like 'Zombies Ate My Neighbors' and 'Super Smash TV!', but with the added benefit of some newer game mechanics - achievements, ranking, player-customization, rpg style stats and so forth. The game sports a variety of different game modes, from co-operative 'campaign' style levels, to wave maps and even the classic 'pvp' style game modes - deathmatch, capture the 'bag' and so forth. All of these mods are bristling with a variety of weapons and items, all lovingly displayed in Jordan's classic quirky pixel-art style.
Spent the day randomly adding bosses and cutscene support.
Bare in mind EVERYTHING in the video is a placeholder, only used to show off the underlying codin' :3
Like a Boss !
I see what you did there...
make the secret level a boss. ;)
That... is a lot of coins... <_<
needs mooooar
That looks boss. *slaps knee*
Haha ^^ Didn't expected you to add bosses, nice update.
THIS, IS SO BAWS.
The boss is a little bit derpy but its really cool you added a boss
Read the comments man :3. This was an example video after like a couple of hours coding lol, it's meant to show underlying coding, not an actual boss :P
*facepalm*
the game dont have a boss fight
Why can't u shoot different directions then the way you are walking?
You can, hold shift.