Group for all the RTS fans out there. Keep track of upcoming RTS games, or relive the old ones.
The first content update is here with a new challenge map: Invasion of Skalvia, and comes with an achievement and 3 new glyphs for you to collect.
Devblog for in development RTS - Hand of Light. Started 3 weeks into project, with basic mechanics and visuals implemented.
Let's have a look at Archangel Michael's units in Godsworn.
Sharpen your swords! The long awaited version 0.9 is finally here!
Details on the campaign of Godsworn. Co-op, EA missions, meta progression, history and myth, cutscenes.
We have finally made a teaser trailer for Godsworn, to coincide with TactiCon! The Steam festival and playable demo are officially up! ⚔️
Hey folks, we are glad to announce that Godsworn will be part of TactiCon 2023 with a playable demo on Steam! The event will take place May 11-15. Additionally...
There will be more active development updates on Discord and less articles about features. We noticed that we were spending too much time making the previous...
This is part 3 (of 3) of the shared units of the Baltic factions.
Today we're doing part 2 of shared Baltic faction units. We will look at the Raider, Warrior, Pukis and Worshipper.
Let's have a look at some of the Baltic units in Godsworn, starting with the units commonly shared between the Baltic gods.
We take a look at how the economy works in Godsworn. From basic resources and where to get them, to differences between the divines.
VISUAL UNIT UPGRADES. Simple peasant militants change from wearing rags and farm tools to sharp and deadly halberds, chainmail and actual metal helmets.
Composer and track reveal! 🎶 We are very proud to announce that our composer for Godsworn is Claude Houde / OB-Lix Original Music.
We've made some updates to the free demo - if you've not taken the plunge yet then now's a great time to try out the demo, and if you like it, the game...
This is our debut post for EoH, and our effort to translate past mod work into a full indie title.
The dark and cold is taking hold where we are, so this week we can all blame Meness the Moon god for it. 🌘 You've seen a little bit of his gameplay...
A high level overview of the goddess Saule, her gameplay and lore.
The call for showing of gameplay has been heard. Thus we present some special pre-alpha footage.
The long-awaited Fire Ant update releases today for our ant colony management game, Empires of the Undergrowth. To celebrate we've updated our demo to...
A new formicarium tier, featuring fire ants, is arriving on July 27th! Watch the updated trailer now!
Welcome to the first part of the DevLog series for A.I.D. Artificial Intelligence Defence!
This is the First Video of my Journey in developing a RTS - RPG Game Using UE4 !
During our internal playtests we've found that the readability of the game is lacking, to say the least. Players need a lot of information, and previously...
Full steam ahead for Ardent Seas! As we continue preparing for the first public playtest, we've cleared another checkpoint: The Steam page is live.
Temporality is a premium android game best described as a hybrid of traditional tower defense and real time strategy games. It is currently available...
The outskirts update is a significant change in how you play the game, allowing players to build outside the city, spending more time building and less...
Hash Rush is back with another event, this time for Halloween 2020. But that's not all, we are tipping our hat to all the other developers here by going...
The demo contains first story mission of the full game. There is a short introduction explaining the background of the story. You will discover some of...
Has Rush is looking for players to help stress test the game servers and also to provide feedback on what is good (and what is not). To make this more...
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