Oh, looks like I forgot to edit second description months ago. Fixed now.
Oh, looks like I forgot to edit second description months ago. Fixed now.
Delver. It got on steam recently.
I still workin' on it, I know broke every possible deadline already and this is not the best 'come back' message, but anyway. Still working, and it's gonna be bigger than previous updates at least because new theme and stuff.
Also few questions:
- Game now have your personal leaderboards/hall of fame, right now it records how much time you played and how deep you delved before dying.
> What else you think it should record / what else you need it to record?
- Since game don't have bottom of the dungeon there obviously come time when every last weapon you have will become useless. So I'll make it to have +dmg generated on very deep levels.
> Do you want damage to be randomized across all levels (like diablo) or only have a constant +damage on very deep levels.
Reply here, thanks.
Also there is like 18 hours left till the bundle promotion Indiebundle.org
Is movement with arrow keys should be like:
Left and Right to rotate and Up/Down to go forward and backward
or just alternative key bindings?
There is a bundle promotion, everyone:
Indiebundle.org
Added to the new version. But update will be in a few weeks.
No, it's not. But Delver is a cool game.
I release update when I have more stuff done for game. There already rats, some basic mechanic of forges. And I also want hall of fame and new type of dungeon before releasing update :D
I hope to release it before the end of the month, but probably it'll take more time.
Right now for next updates - it's not planed. But it probably could be add someday. But it probably will be rare item which you could be able to craft/find.
I'm note this bugs for next update, thanks =]
Right now - no. Metal doors will be walls for a long time. But for bookshelves they may receive some kind of 'chest' feature in next update.
oh lol 'guess controls', this is could be joke xD
Actually I was planed to add ability to change controls in this update, but sadly then realised it's not possible in unity to change controls in-game. At least not in the way I'd prefer.
Here the current controls:
WASD - movement.
I - inventory.
E - use.
Esc - back/exit/menu.
Also right click on the items allow you to remove/combine them.
I better go write up a little manual and include it in 9.1
Yes there already few valid combinations.
1 Potion.
3 Weapons.
Oh right, need to change description! Schedule for updates changed month ago.
WASD - movement.
I - inventory.
E - use.
Esc - back/exit/menu.
Someday... Someday I will add instructions to game ^^;
Sometimes monsters act this way. But I didn't specially made it.
So many people, so many minds
I prefer 'I' button for inventory however there also people who prefer 'B','E' or 'Tab'.
Thank you both for such big feedback.
We (me and Shin) had a conversation over this two huge comments and decided to change hunger, now it more like 'rest'. Rest bar will be consumed when you perform actions (attack, walk).
'Rest' has three stages:
First stage. -20% on heal amount and attack power.
Second stage. Stats are normal.
Third stage. +10% on heal amount and attack power.
First and second stage can be accumulated by standing still. This time can be used to craft potions or prepare equipment.
Third stage can be achieved only by eating food.
New system is quite 'forgiving' comparing to hunger, but hunger truly was a huge problem when food started to run out. Too bad you can't eat swords :D
Also about updates. Before, they was almost every week, but now I think they will have floating schedule. Updates will be rarer, but bigger.
I'll try to sum up new content on Sunday, to provide more info on next update.
btw dat part about cursed sword :D We had a lot of ideas for cursed items and stuff like that before. This is totally one of the things to come one day =]
Yes, about 4 more in current version.
This is a good question :O
I think, I'll make path changeable in next update.
Nope, barrels are unbreakable. And there will be more then this in next patch :)
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