Looks very promising! Great work!
nothing new, and it can be simplified as already pointed out.
Me want 3
that's just... plane Epic
Nice work!
What's the poly/tri count?
Very clean and well made CA.
Have to vote for #5, because of the simple but yet futuristic design.
Vials?
Potions up coming or what? hmm....
The .rar file you get when downloading includes two files one .bsp and one.nav. Extract both files to your steam/steamapps/USERNAME/Counter-Strike Source/cstrike/maps
You are now ready to run the map either from console or on a local or online hosted server.
Nothing extra ordinary but it looks good, The GUI concept seems great :)
Ryan Chambers
/ Nice work guys keep it up it looks promising.
You guys... are... good!
seriously keep it up, I love to watch these dev logs!
you're drunk and speedy and will soon be dead.
Nice work guys , how many tris?
Nice work! You should add volumetric light effects too while you're going.
Could make some nice effects in caves etc ::)
@Savic
Well that was a constructive feedback.... not..
# Whenever you disaprove something or think something looks bad, you should Always..point out exactly what's wrong and give an example of what could be aproved.
That's one of the base guidlines for any forum.
Or... you can just make an ordinary pillar with say, 12 faces and apply the inbuilt smoothinggroups(can be reached from any viewport) to all visible faces so Vrad will treat them as rounded objects when applying shades.
haha wonderful ^^
1#
Since I'm a HL fan the original plan was to base everything around Gordon and the HL universe.
But since I started on this project I've had some splitted thoughts about it. 55% of me want to go for a traditional "Gordon saves the world - mod" and 45% for something more original. I try to leave the story quite open during the development so I still can replace gordon with a custom character if I wish. To answer you question; You're going to play either as Gordon Freeman or a Citizen (which still stands to see).
2#
Hev & GravityGun?; depends on the decision above.(Y/N)
The buggy wont be in the mod but a modified version of the jalopy will.
3# Thank you for Tracking!
4# It's har to judge in percent but the mod will not be released this summer as planned because of lack of time on my side. I can't say a date stright up but somewhere at the end of this year.
5# There going to be a total of 5 chapters in the game, depending on size and used resources they will be splitted up into smaller load points.(2 - 3 / chapter)
I hope I covered everything in there ^^.
Cheers! and again excuse me for delaying the promised update.
/Alex
Awesome work guys When you're done this engine going to rock! (wait a min... it already does!)
"there are trigger_teleports in my map"
hmm interesting
I have a few phys_pulleyconstraint's in mine
@A.M.M.D/ It's not too dark don't be stupid it's rather too bright ^^
It looks good Kizzycocoa but a bit more detail wouldn't hurt imo:)
phys_keepupright, should do the trick ;) (enabled during the drop)
looks awesome :) but it doesn't make sense that the support beams are that rusty. Try to change them if possible (If you find something better), otherwise let them be.
Nice work :) but the last area needs more detail "/
I'm sorry I just had too :*
Alex-a12
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