I hope you will be back to this! It's really great. I just found out about this project and following
I hope you will be back to this! It's really great. I just found out about this project and following
Спасибо, очень рад что понравилось)
Looks carefully crafted so I'm definitely tracking!
Looking forward to play this
The dev was last online in august 2023, makes you think :(
Looks really well-done. Especially outside areas
The images doesn't load.
No, it's not. I'm aware of those videos, no worries. They only have 3 chapters out of 5, so it's not full. And that build is outdated by now, but yes it can provide a general picture of the mod for the most part.
Some feedback:
- in the beginning, the guard opens the door for you, and right before the elevator, there are some crates with a keyboard inside. Jump behind them and you are softlocked.
- there is a red valve with the security override on some map. And the door after that which is opened by button near the vortigaunt. If you take enough time in the security room, this door will eventually close and can't be reopened by button again - softlock.
- ...right after that I reloaded last save, which spawned me near the rocket and radio. I passed this sequence, got into the elevator and the changelevel didn't work. I had to start the game from the beginning, because it was a quicksave and apparently the only save, because there are no autosaves?
- the bottom section was so good. It actually gave me the creeps. It could be improved greatly with the usage of DSP effects and adding various distant sounds. I gotta say, I didn't expect this at all and it was a pleasant surprise!
- the maps in general could use more work and more sounds - it's too quiet at times.
Overall I quite recommend this, nice work man!
I'm following, hope you finish it (please do, I'm tired of abandoned mods...)
I don't understand one thing in the story, the guy goes by train to his friend but starts to explore Black Mesa? How one connects with the other?
Wow, looks great. Mapping is so good.
Just finished it. This game is one of the most unique stuffs I played recently, this art-style is unmatched. I'm not sure how you did those "shiny" surfaces but it looks awesome! I didn't encounter any bugs or errors, the combat was fun, the side-kick mechanic is great and very easy to use. The grenaders were quite annoying (perhaps in a good way) (btw nice introduction of them) and combat in general seemed tough (I've played on the 2nd difficulty), but I died only about 2-3 times throughout the demo. You still can press some levers through walls/windows so maybe it's a good idea to place them away on some other wall. The last map just before the boss and the boss arena itself had some fps drops and I had around 60-70 fps (which is somewhat low for my PC) so maybe a bit more could be improved in map optimization department. Other than that, it's all great and I can't wait to see the rest. Also "War: releases never" y u do dis 2 me :'(
...and "that damn fox" reference haha
When a project changes engine mid-development it's a dead project instantly. Unfortunately many many such cases and this was sadly not an exception.
Thank you, I'll do my best to not disappoint :)
Finished it, enjoyed it quite much, looking forward to play the rest! The only "bug" I could find is that you can keep the grenades if you are fast enough but you placed another trigger around the corner hehe :)
The game is stuck. The section in citadel where I walk without weapons, a combine shows up around the corner and the rebel from the balcony comes and kills him. Then he shouts "hey, over here!" and just stands there. I assume he should open the door for me. I tried to reload a save but still nothing. He doesn't want to go.
This looks very original, looking forward to see what comes out of all of it.
Aynekko
Bogdan joined
Hello! I'm a mapper and musician. I make my own mod on Xash engine called "Diffusion".