This.
DX10Flag should be set to 1 when playing MW Mod.
When this occurs, restart your game, load the mod right after game restart, and then start the match.
nT is generally target acceleration normal to your line of sight. You could express this in G loading/force or difference in target's velocity measured relative to missile point of view.
At very minimum, if your missile lacks capability to measure nT (range denied, passive seeker, etc), you should use 1.0 for nT as it represents 1G against acceleration by gravity in baseline simulation.
Yes we bought this model from Turbosquid, we're properly licensed for its use, see: Turbosquid.com
Perhaps you should provide proper citation of any alleged right-to-use or copyright issues rather than making such unsubstantiated claims.
The reduction of charges to 4 is for obvious game balancing reasons. Glad to see you're enjoying the mod!
Noted and we're aware of these inconsistencies. These will be reviewed in the future.
Thanks!
+1
Yea, we really need to update tutorial pretty badly (they haven't been updated in over 8 years, lol).
In the meantime, check out these videos:
Air Defense Command Line Interpreter: Youtube.com
IBCS Tutorial: Youtube.com
do_Paradise is official community map, so the mod map pack does not carry this map. We just added game support for it (so naval assets and such work) for 6.0 release.
To download do_Paradise, use the official community web site's link here: Massgate.org
Check the game debug logs to find out why it's crashing.
If you were playing vanilla wic before loading the mod, restart the game and load the mod before playing.
Use JTAC infantry and lase the target. F-18 flying in the game will fly over and drop LJDAM
Instructions are in the change log.
FPM is not supported in MW Mod. However, many units (except for few capital units) are purchasable as out-of-role in MW Mod.
Run your game in DirectX 10.
You can use anhCheats to control both sides in sandbox:
Moddb.com
Yes. ShowboxN.exe in the modkit has PE (particle emission) editor. You can extract stock/vanilla PEs from wic1.sdf (or wic2.sdf?) and modify them and view how Massive put together the texture files, to create your own new PE from scratch.
Community beta test of MW Mod 6.0 (Shockwave) has now started!
To download test builds, join the Massgate.org Discord channel (https://discord.gg/W6HHW8y) and see announcement in #mwmod_release channel. Discuss changes, report bugs, etc in the #mwmod channel.
I believe you need 64-bit patch. For some reason some people have this problem, but others don't. Not sure why.
blahdy
James joined
If it flies, it dies™.