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An indie developer who builds things in Unity 3d.

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bodedoctor
bodedoctor - - 1 comments @ Stellar Squadron

It's been wrapped up tidily for re-use, so it's certainly written for broader application, however it has its limitations. It won't detect and avoid intersections of meshes, we need to adhere to some rules to avoid such situations but seems a fair trade-off for performance.

Good karma+2 votes