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Comment History  (0 - 30 of 108)
Cankler
Cankler - - 108 comments @ What is Quake Sandbox?

So Maps and Skins from Jedi Outcast/Academy are possible in this?

Good karma+2 votes
Cankler
Cankler - - 108 comments @ Vurt's JK-DF2 Extreme Definition Texture Pack v1.0

Great work.
However i did all of the instructions and the new textures never show up.
Also using the latest Version of "OpenJK2". The Game works completely fine, only your textures never get´s loaded.
Maybe the provided file path is wrong?

Good karma+1 vote
Cankler
Cankler - - 108 comments @ Star Fox Event Horizon - 0.7

I have to tell this.
I stumbled about this mod very often here and there, long ago when it was announced and back then it just seemed like a dream that would probably vanish into the deepness of these countless canceled "Total Conversion" Mods after a few years, because developing such a thing from the ground up is just crazy.
Since then i´ve seen a few videos about it, and downloaded the mod a few times, but never actually touched it.
Today i gave it a try with your newest update here, and i have to say:
THIS IS AMAZING!
Literately, i´m feeling like the kid playing SF64 on the N64 back then. How the hell did you guys pull this off?
From the Controls, the Music, the Atmosphere, the Comm Channels, my god it all feels like a Re-imaging of one of my favorite Games of all time.
And all of that for free! :)
Thank you so much for that. I love you, guys.

However, i have some feedbacks after playing the Tutorial and the first mission:

- I guess it´s a limitation of FreeSpace 2 that the Main Menu will never be controllable via Controller? Still have to ask if it´s possible at some point.

- The Sound Mixing feels very odd. I tried to play around via the ingame Sliders with Music, Effects and Voices, but whatever i did, the Voices still are way too quiet, and the SFX is always too loud. Even in cut-scenes i can hear Fox´s Arwing.
I have to try to play around with the sliders a little more, but maybe you already noticed it.

- Will it be possible to control the Break/Speed via Controller´s Trigger Buttons?

Edit: These N64 Sound Effects when you shoot an enemy always felt so satisfying, so thanks for including them too.

Good karma+2 votes
Cankler
Cankler - - 108 comments @ "CALL OF DOOM:TARKOV" Dev Diary

Yeah, i will do that.

Good karma-1 votes
Cankler
Cankler - - 108 comments @ "CALL OF DOOM:TARKOV" Dev Diary

Really like your mods, but one thing i never really understood:
Is "Call of Doom: Tarkov" the most up to date Version of your "Call of Doom: Black Warfare" Mod or is this a new separated Mod?
If it doesn´t have anything to do with "Black Warfare", what Version of "Black Warfare" is the latest one?
Don´t get me wrong, but looking at the "Files" and "Addons" Pages it really get´s confusing at this point having so many Files now.

Good karma0 votes
Cankler
Cankler - - 108 comments @ Star Wars MOD ALL Maps

Uh, this is great. :)
But please tell me, is it still the old way of adding these bots like in the original Mod?

I really like the way how for example the Mod "Frontlines Forever" is handling the bots. Every time you start a match, the Game will fill up the empty Players with Bots. This is done automatically, so you don´t have to fiddle around with the console at all. There is still an option to change the Intelligence and Quantity of these Bots in an external Config File thou if you will.

Would be cool if the Mod "Galactic Warfare" would handle Bots the same as in "Frontlines Forever".

Good karma+2 votes
Cankler
Cankler - - 108 comments @ Zoness Level Showcase

Yeah, i was thinking that too multiple times.
It feels so stiff. It works in Vanilla FreeSpace 2, but when flying Arwings i don´t know, it just feels wrong.
It could sadly very be a limitation of that Engine thou and by that could may never be fixed.

Good karma+1 vote
Cankler
Cankler - - 108 comments @ Zoness Level Showcase

Hello.
I really like what i see here. Great work.

One question thou. Are you or anyone in your team familiar with the original "Shadows of Lylat" Mod? Maybe there are some Resources still available from that Mod that you could use. I don´t know, but for example i really like that crosshair in the Trailer (https://youtu.be/AFnSvromImU?t=25).

Good karma+1 vote
Cankler
Cankler - - 108 comments @ VSWAT3 - Preview #2

Hey, i just installed SWAT 3 today cause i wanted to try it once again.
Went to ModDB if there are any new mods for Games up and see now your Mod here.
What a coincidence.
I´m guessing from the screenshots your Mod also supports Widescreen?
That would be cool since with the base Game i could only go for a 4:3 Aspect Ratio.

Good karma+1 vote
Cankler
Cankler - - 108 comments @ TS2 Remix Mod - Now Remastered In Homefront!

Yeah, i think i have to test it out myself.
But does it still run on the CryEngine in theory?
I mean Homefront runs on it, and TS2 is built into it, so does TS2 also run on the CryEngine basically?

Good karma+2 votes
Cankler
Cankler - - 108 comments @ TS2 Remix Mod - Now Remastered In Homefront!

Wow, great work.
Now without taking in the additional Stuff you added in the Remix Mod and the higher Resolution, how is this comparable to let´s say just playing TS2 on Dolphin with the Mouse Injector?
I played a lot of TS3, but i´m not really familiar with TS2, that´s why i question this.

Good karma+3 votes
Cankler
Cankler - - 108 comments @ Doom 3 Enhanced Edition - D3EE

First off, thanks for the quick response.
Secondly, what the hell?
Now after changing these shortcuts it actually works.
Do you know how many hours i´m sitting here since yesterday and tried to get this working properly? Well, then thank you very much.

But i still need some explanation. So, for ROE and Lost Mission your examples worked great. I´m glad that this finally is over and just works.
However, for the original Doom Campaign i still need the extra Folder.
Copying the Files (td_improvements.pk4; zpakv00.pk4) to the Redux Folder didn´t changed anything. That is why i still have to use this shortcut:

dhewm3.exe +set fs_game EnhancedEdition +set fs_game_base Redux

where in the "EnhancedEdition" Folder are the 2 mentioned Files.
I know we don´t suppose to have to do this, but it doesn´t work without this way!
Secondly, do i still need your Dhewm3 Support Addon, since i´ve seen that it´s older then the most recent version EE? I mean, is it build in now? And if i still need it, where do i have to copy this file? Only to the Base Folder or only the Redux Folder or to every Mod Folder i´m using?

Good karma+1 vote
Cankler
Cankler - - 108 comments @ Doom 3 Enhanced Edition - D3EE

Very great Mod.
Thou i am quite confused. Where do i start explaining?
I want to get this "Enhanced Edition" Mod (EE) working with the "Redux" Mod.
You say that both are compatible with each other. SO what i did is downloading
EE v3.6c and the Dhewm3 Support Addon (since i´m using Dhewm3). From the newest Redux Mod (2.0) and it´s Update 1 i did put the Files from this Mod into the correct Folder. Now, from your mod i did put the following files into the "base" Folder:

td_improvements.pk4; zpakv00.pk4; zpakv01_dhewm3_patch.pk4

After that i started Doom 3 with the following shortcut:

dhewm3.exe +set fs_game_base Redux

This is where the first problem happens. It doesn´t recognize your mod at all. But when putting the above mentioned files in another folder, let´s call this folder "EnhancedEdition" for now, and start the Game with this shortcut:

dhewm3.exe +set fs_game_base Redux +set fs_game EnhancedEdition

This does work. Both the Redux Mod and your EE Mod does recognized. Maybe the
problem is that both Redux and EE have to work together. And yes, i tried to put the files into the Redux Folder and that made no changes.
But there is an even bigger problem, cause now i want to run with "Resurrection of Evil". Since i read that "Redux" isn´t compatible with "ROE", it shouldn´t be that of a problem. So i did put your files from the "d3xp" folder into the corresponding folder and used this this shortcut:

dhewm3.exe +set fs_game D3XP

This does also work fine. But on the same note, this doesn´t explain why i have to put the files into the d3xp Folder in the Game Folder, while in contrast to the first shortcut i had it to do the other way around and had to use an external Folder (EnhancedEdition) like explained above.

And the next problem would be, you say that EE is compatible with "The Lost Mission" (TLM). So what i did is putting your files from d3le (td_improvements_d3le.pk4; zpakv00.pk4) into the corresponding folder and start the Game like this:

dhewm3.exe +set fs_game D3LE

The Game loads fine. But when loading the first map, halfway through the loading i get an error "Joint 'Shoulders' not found for 'head_joint' on 'player1'"
Don´t know what that is meaning.

As you see, there are quite a few things. Maybe it´s just Dhewm3 after all which is conflicting with your mod somehow. But it would be good if you would test this. Please, take your time to read my whole text. I really want to get an definitive answer, cause i want to play your mod really bad and it´s a must have when playing on modern monitors.
Also, i heard that you were active on the "idTech 4" Discord Channel. Would made writing a lot easier then on this site. :)
Good day.

Good karma+1 vote
Cankler
Cankler - - 108 comments @ Doom 3: Redux

Great Mod, but i am a little bit confused.
I downloaded both the Main Mod and the current Update.
When i launch the Mod via the Shortcut, i can see that the Main Menu and the Textures ingame does indeed work.
But why is the Sikkmod Mod not working? I made sure i put the "zpakSikkpinShaders.pk4" File into the Mod Folder (and also "zzpakratio_UI(Dhewm3).pk4" File since i´m using Dhewm3). Is it not compatible with Dhewm3 or do i need some additional files from the Sikkmod itself?
I´m reading that this mod is completely compatible with Dhewm3 but i´m not seeing any traces of the Sikkmod in the Menu.

Good karma+1 vote
Cankler
Cankler - - 108 comments @ Information

It´s sad that you will maybe not continuing this mod, cause this looks like a this Level alone looks already like a fully fledged out Remake from the original "Frontlines". The Cutscenes, the Music, the Voices. All fits so well.

Good karma+3 votes
Cankler
Cankler - - 108 comments @ Watch the relaxing gameplay of Fishkeeper — an aquarium Tamagotchi!

I hope we can deactivate the Motion Blur in the final Game.
Also some additional notes while i watched the IGN Gameplay Video:
- At the 1:05 Mark, is it possible to import our own Backgrounds?
- I guess there´s a Freemode too without spending Money?
- Is there a Diver Figure for decorate like this:
I.pinimg.com
- And of course we need him:
Images-na.ssl-images-amazon.com

Thank you.

Good karma+1 vote
Cankler
Cankler - - 108 comments @ Dev Update #1: Moving to Alpha

That´s great news.
I still want to know, will Bots working?

Good karma+1 vote
Cankler
Cankler - - 108 comments @ Perfected Doom 3

I did one playtrough of this Mod and it was awesome.
I recently jumped to "Dwhem3" and want to do another run of "PD".
Does "Dwhem3" supports "Perfected Doom"?

Good karma+1 vote
Cankler
Cankler - - 108 comments @ Progress Report: October 2020

I know you guys have much to do with this mod. But i recently tried out a mod for Jedi Academy called "The Ladder".
Jkhub.org
Basically it´s just a single Survival Map where you fight a bunch owf Reborns, Tavion and then Desann Wave after Wave. I don´t know, it would be cool to design Levels like this with the NPC Spawn System you developed. So is it possible that this System can spawn an NPC when a previous NPC died? That would sort of works in the same way.

Good karma+1 vote
Cankler
Cankler - - 108 comments @ Progress Report: October 2020

Wow, that´s great.
Btw. i know you guys have much to do with this mod. But i recently tried out that mod for Jedi Academy called "The Ladder".
Jkhub.org
Basically it´s just a single Survival Map where you fight a bunch of Reborns, Tavion and then Desann Wave after Wave. I don´t know, it would be cool to design Levels like this with the NPC Spawn System you developed. So is it possible that this System can spawn an NPC when a previous NPC died? That would sort of works in the same way.

Good karma+3 votes
Cankler
Cankler - - 108 comments @ Progress Report: October 2020

What does "coded Jedi Outcast Objectives into the Game" mean?
Can we play the Jedi Outcast campaign too? I know there a few mods out there that already makes this possible, but i still want to know if that´s what you mean.

Good karma+3 votes
Cankler
Cankler - - 108 comments @ Doom Exp - 2.4 - Halloween Special

Wow, i played DoomExp the last time many years ago and back then it was minimal, but still great. The amount of stuff you added to it now is awesome.
One question thou. I really like to have this Mod as a Base Mod, but would like to still play with other Weapon Mods.
I tried to play with some, while they work, some having bugs of course.
Can you maybe create a Version that let´s us use some of the usual Weapon Mods too?

Good karma+1 vote
Cankler
Cankler - - 108 comments @ Raven Keep Full

so this will maybe change in the future?

Good karma+2 votes
Cankler
Cankler - - 108 comments @ Monthly Progress Report: September 2020

Hi, i´m really excited reading this stuff about the NPC Menu.
Now i have a few questions thou:

1. Can we (and i hope it will) save the Positions and their behavior, so the next time we restart Jedi Academy and load the level, it will be exactly like before, so you don´t have to reposition and reconfiguring the Chars again? Without having this ability, while it´s nice to see such a cool NPC Menu, i see no point in it when you can´t save it. I mean with the addition of the behaviors we can create our own custom missions now.

2. If yes, how will these Savestates work? Are they accessible in the normal Save Menu? I would actually prefer an additional Menu for them to avoid Users getting confused if they build multiple saves.

3. A much better thing to use would be Config Files that you could use for this NPC Save States.

4. I see that this "Galactic Legacy" Mod is made from members of the "Knights of the Force" Mod. So is this a just another Mod that exists besides KOTF, or can we actually see this as a replacement for KOTF from now on?

Good karma+4 votes
Cankler
Cankler - - 108 comments @ Goldeneye Doom Reports Update 8/30/20

I´m excited how you will reimagine Cradle.
I remember in the old Mod it was just many floors where stairs and ladders warped you down to the next floor under it.
The little Plattform where the final Showdown happened just feeled so weird with this. I know that´s just a limitation of Doom in general, but maybe that could be changed now.

Good karma+1 vote
Cankler
Cankler - - 108 comments @ Goldeneye Doom Reports Update 8/25/20

Hello.
Great work and all for the weapons.
But i don´t understand the sentence "I sometimes too lazy to making maps".
This is based on that old Doom Goldeneye Mod, right?
Aren´t there already all maps there?

Good karma+2 votes
Cankler
Cankler - - 108 comments @ Medal of Honor: Airborne Redux 1.0 Release

I´m so glad you did this.
For me this was an awesome Game. The Atmosphere is just perfect.
But what killed it for me was the low FOV. I managed to fix this via PCGW and ini configs. But now on my new monitor it somehow refuses to work for whatever reason.
So a constant FOV like in your mod to me is just the thing i needed.

Good karma+3 votes
Cankler
Cankler - - 108 comments @ Dynamic Indication for Battlefield 2

Really?
When looking at his Youtube Channel, i see many Mods Showcase, but not for "Dynamic Indication". Maybe it was called differently in the past, and that´s why i can´t find it.
Edit:
I think i found it. But it is so unclear what he´s actually doing in the Video.

Good karma+1 vote
Cankler
Cankler - - 108 comments @ Dynamic Indication for Battlefield 2

This is amazing.
Although i have no clue how the hell i install this.
Translating helped a little, but not enough.

Good karma+1 vote
Cankler
Cankler - - 108 comments @ Battlefield 2 in 2020: Dynamic & Frostbite

What the????
This is Battlefield 2 from 2005?
....

I don´t know what to say other then this is impressive.
Since the information on that mod is so vague, if i download the "Dynamic Indication 5.0" + the "5.3" Update, will i get the same experience is see in your videos?
It´s just, there is so much new stuff in that video that i first thought this was a Mod for Battlefield 4! New Graphics, XP popping up after kills, new Sounds....

Good karma+1 vote