Freedom Stalkers in Red Forest have dialogue when asked about the area they are in which is oddly the same as in dark valley .
Renegade Corpses in the mine from time to time become invisible inside themine. You can interact with them though
Freedom Stalkers in Red Forest have dialogue when asked about the area they are in which is oddly the same as in dark valley .
Renegade Corpses in the mine from time to time become invisible inside themine. You can interact with them though
The Yantar defend the stalkers on the valve from the roof quests and timer activates when entering the building too, not just going onto the roof.
Two more things Decane:
1. Could some sort of UI rescaling be added as a separate feature? At 4K I can confirm SRP is OK. But at 8K the text is a bit hard to read, buttons are hard to press.
2. Could the Call of Pripyat Hide Ui feature be added to the options menu? I know Clear SKy has this feature, but this is a QOL improvement that only helps for screenshots and the like.
Lastly thank you for the continued support on SRP. Next version will be a banger!
Decane, the SIG550 with a scope has no world model. In the hands of players and NPCs it appears like the normal SIG 550 without a scope.
Can you post a comparison image? Perhaps a before and after the fix image for a given model?
This would be an awesome change!
Does this work with the Sky Reclamation Project (SRP) ?
More thoughts.
Dark Valley:
- I still think its weird for the Swamp Loners to just die... I know GSC left it like that but they werent rookies who'd just die all in rank file in a single anomaly. It seems as if it is some sort of unfinished target to a smart terrain thing or something.
Yantar:
- When moving up on the barricades inside the factory, the Stalker animation seems to be kinda ehh at times. The bigger issue is their collision though -> You cant move after them, you need to wait for the full animation to play out. IDK if that at least is fixable.
General:
Sometimes the respawn for mutants or renegades or other baddies seems faster than in vanilla. Like clear up an area and go forward 100 meters and its full again. I could be wrong though, I think this happened less in vanilla.
Will continue. BTW Decane - your mod is so ironclad one really needs to find issues to report now lol. At least for me.
- Lefty moved up over the wall back into
I will check the Re-Animation project out. Are the weapons still mirrored?
One thing that could work for the Swamps is if Clear SKy or Renegade corpses in Red Forest/Limansk/Hospital could also give stash coordinates? Same way how in SOC sometimes you can get stash coordinates from one area in another area only.
I will give more thoughts as I play past the ones I posted above.
Cordon:
- When approaching the Bus Station loners for some reason the quest to defend them from the military squad didnt trigger. I still killed the soldiers of course as they were in position and blind firing at the Loner rookies at the Bus Stop.
- I think I talked about this before but for some reason the Military at the Cordon itself are super... odd. They dont fight well at all compared to other NPCs in the game. They are like headless chickens TBH.
Rest of the Cordon experience is pretty good. I wonder if adding a custom texture or model for the AKM from the Cordon quest would be a good idea. Its REALLY silly that it is an AKS IMHO.
Garbage:
Will share more later.
Dark Valley:
- Its really odd how as soon as you kill the Psy Dog, the very milisecond its dead, the Freedom guy congratulates you. Perhaps a 2-3 second interval would do good here? It just isnt logical for him to do it so quickly.
Hello again Decane, I been testing it out now since I havent played CS in a long time. Using the texture pack too and here are my thoughts so far:
- When in the Swamp Southern Farmstead for the first time after its captured, as well as all other times before going to the Cordon, you can only ask the guide to send you to Cordon or your base. No other locations can be chosen for some reason.
- If you do go to the Clear Sky base the "home sweet home" dialogue seems to play almost every single time, which also locks you out of the guide for a few seconds.
- Once before you had set Clear Sky to be able to get the entire swamps. It isnt vanilla behavior though. Can something like this be added as an extra though?
- Regarding the texture upgrades I so far like most of them but it is odd for the AKS-74. The red wood texture imho doesnt look as cool as the original plastic in vanilla. I dont know if there is a vanilla-like model out there.
- Lastly, I wonder if this could be paired with some chimera reanimation project for these weapons like for example / Stalker Weapon Reanimation CS / ?
Thank you! I hope it works out eventually. I wonder if someone has already done this for Clear SKy? Unsure, if I find it, I will post it here.
Hello Decane!
Would it be possible to add Grass Shadows to Clear SKy? It seems to work in the console version and a mod by Deus_nsf (Youtube) adds them to Shadow of Chernobyl.
Can the same be done for Clear SKy? Modern PCs can easily muscle through this without issues.
Hello
I dont know :( I am not the original mod maker.
Hello!
I wanted to ask if it's possible to enable DirectX instead of OGL, for use with RTX Remix. You see, it seems that RTX Remix is slated to support DX8 and some DX9 applications, but not a word on OpenGL support. I hope that it is possible to use DX instead.
Thank you for your time and have a happy new year!
Hey,
Alas I am not the original mod maker. However I did test it on my end and the grenade explosions were fine. IDK where the issue may lie, perhaps somethign with the GPU drivers?
*Grenade explosion effect is a GPU only compute effect.
How do I actually use this engine? Some installation instructions please.
Radium team is close to making 64-bit version of X-Ray. Can you guys work together?
FATAL ERROR
[error]Expression : Ran out of memory
[error]Function : CRender::texture_load
[error]File : D:\prog_repository\sources\trunk\Layers\xrRenderDX10\dx10Texture.cpp
[error]Line : 493
[error]Description : D3DX11CreateTextureFromMemory ( HW.pDevice,S->pointer(),S->length(), &LoadInfo;, 0, &pTexture2D;, 0 )
[error]Arguments : d:\games\stalker wind of time\stalker wind of time\gamedata\textures\map\map_l03_agroprom.dds
stack trace:
Well this happened lol
I have 8GB of Memory, i5 4460 and R9 Fury
Thanks man! Will try it out and tell you what happens :) !
I have no other mods installed and just started it :( ?
I think I need help getting this to run :(
It crashes as I load into Limansk for the first time
Expression : !m_error_code
Function : raii_guard::~raii_guard
File : ..\xrServerEntities\script_storage.cpp
Line : 748
Description : ...er wind of time\gamedata\scripts\bind_stalker.script:206: attempt to index field 'actor' (a nil value)
They were made neutral (at least from the players perspective) to bandits so that a bandit player can choose Freedom after a Bandit campaign :P
Then the wiki has issues and I need to edit it again.
Remember Call of Pripyat? Freedom REALLY wanted to guard the scientist bunker. And that is in gameplay.
In SoC it seems more like a left off unbalanced feature IMHO, since Freedom are never on the same map as the Ecologists.
Technically... lore-wise.. Freedom should be neutral to both Scientists and Clear Sky.
Somehow stutters at times on my R9 390 :P
Why is that? How can I fix it?
You mean I can contact you from here mate ? Or from an email in one of the mod's readmes?
I have a question about the new patch that is in development (DC).
You said DX 11... does that mean all of the CS and CoP features were put in the game? Like Inverse Kinematics (not part of DX 11, I know), Tesselation, Contact Hardening Shadows?
Also what about using some of the textures and models for objects and NPCs and other stuff from CS and CoP? Those can easily improve the games looks.
Am asking because I am kinda hyped abot the mod :P !
*Sorry if it is a repost, maybe you just forgot to see comments on middle picture (happens to me) :(
I have a question about the new patch that is in development (DC).
You said DX 11... does that mean all of the CS and CoP features were put in the game? Like Inverse Kinematics (not part of DX 11, I know), Tesselation, Contact Hardening Shadows?
Also what about using some of the textures and models for objects and NPCs and other stuff from CS and CoP? Those can easily improve the games looks.
Am asking because I am kinda hyped abot the mod :P !
The RTS genre is in a worse state... so we NEED these games a lot.
Cossacks fans have waited far longer than STALKER fans :)
How does one join a group here :P ?
Charcharo
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