I typically engage with some niche things I find critical that people don't care for. And after a bunch of work I end up with something subtle. And people just see it as okay and wonder what's the point.
My experiment to convert HL2 materials to HL textures, automate this process and also keep readable filenames.
Quake Wrapper - it's technically a mod for Xash3D Engine, which uses Xash3D Engine as a shell to launch original Quake game and even its' mods. Gameplay...