Thanks!
Download 7-zip sir and extract to steamapps/sourcemods/
Do you have Portal installed? Also if you want to ask a question, please just sign up for a ModDB account so we can talk more in-depth.
Download the newer version from Github. Github.com
It mounts with Steampipe
Sorry about that
Don't worry, every voice line in Cloned Cube has optional captions.
Download the newer version from Github. Github.com
It mounts with Steampipe
Wow you are fast! Thank you for all the feedback, I'm compiling all this stuff into a Google doc so I'll definitely work on improving the indicators along with other mapping and texture issues.
Thank you very much for your feedback, I didn't see your comment til now. At the moment I'm still trying to fix Source SDK will Valve's updated Steampipe but I will take your comments to heart in the next Alpha.
With the recent steampipe update for Portal, Cloned Cube along with other Portal and content-only mods, is broken. I'm going to try to fix this.
I updated cc_1 with some more hints so it will temporarily be authed for a while. In the mean time you can also download the github version.
Oh, sorry, I thought you meant the second room. Look next to the vault you come out of initially. There should be some handles that you can pull on with the use key.
Wow, I didn't notice that before. I guess the two holes in the wall are the eyes, the clock could be the nose, and there's a little smiley face-sort of thing forming below.
Wow, they all look really awesome! I especially like the eyes on Wally and Connie!
Wow, I really like the new description at the top.
Funny to think that your mod and my mod seem to be the only two Portal mods that are still active...
The cube isn't in the custodian's closet, it's somewhere else.
No, I was just using Impulse 101 at the time which messes up the sprites.
Don't worry, I'm working on fixing it!
I think that may be a good idea since I could probably use the npc_turret_floor from Half-Life 2 and replace the model since there is a model value that you can tinker with although I am not experienced in animations.
I'll work on the model and make the texture fit in a bit more. The thing is that I'm not very good at texturing.
Thank you for your comment, I'll look into fixing that.
cubis
Ryan joined
Workin' on my first mod.