Why does the front of it remind me of Pacman?
Why does the front of it remind me of Pacman?
Could be a replacement for the flying brain.
I always pictured jarmen kell being the exception to that rule. :P
All the more reason to kill the mutants.
i actually requested this from zunnie, figured it would have made a great map for this mod. i have a walls flying map for C&C 3 and it actually works pretty well with the units, hopefully this map will have the same effect.
Map is looking much better than the original imo, great work zunnie
please tell me the other factions will be getting something similar to this or something capable of countering it.
i like it, suits the factions design style a lot more.
If research from experience was disabled then you would be getting 100% of research points from research stations. Base Defenses do benefit from experience, While playing with a few friends against the AI, I still find myself having more experience gained than anyone on the team just because I am defending. When I am turtling early game, I neglect spending resources on research stations and focus on making defenses, so research from experience is essential until I think I am ready.
i just figured it was like every other mod to download and install, i dont like reading install instructions :P
When you first start up the mod, the main menu appears as a black screen.
To fix this me and my friend deleted the original gmenu.mix file in the SUN folder to allow the custom gmenu.mix to take priority. This is because of the original gmenu.mix taking priority before the customn TI gmenu.mix.
GLA things should be simple anyway, I think it looks great.
he wants to know what modelling software you use.
It kinda looks like that Giant circular shield that covered the centre of the map on the last mission of halo wars.
Tiberian Sun : Cabal's Retribution
ok, thanks for the quick response, just wanted to make sure that the update wasn't within the next few weeks.
This mod has turned out pretty good, +1 download and track.
I do have 1 question. Any estimates on release of next version?
i always thought the nemesis prototype should have been about the same size as the core defender.
i think cabal would suit having some sort of power generator that is 3-6 stasis chambers linked to a generator (people inside the chambers).
I got a question, are gdi gonna get their walls back, just doesnt feel right using nod walls.
also, what is the build spot on top of the fortresses for.
In my opinion the old ways of base building were starting to get old, and victories caused by masses of units were becoming too repetitive.
At least with this game mode there is an element of strategy and teamwork that is much more enjoyable, so what if you can't get every unit as soon as you start the game, you dont need all the units to win a game. Weaknesses of units in this game plays a big part in victory and if you dont look at your enemies weakness then you will lose.
I'm not saying i wont miss the old style because i will but i think that the new style has worked out reasonably well in a teamplay sense.
its gonna be interesting to see how these powers are gonna play out...
hopefully this fixes those crash errors
You can see the tib shard icon in the unit info window.
Another toy for me to throw at the enemy!
DaJoXTeR
John joined
Member of Gaming Communities - C&C Renegade - DWC and St0rm.Net Gaming Mods Played - Rise Of The Reds, Project Nemesis, Cold War Crisis, Tiberian Dawn Redux, Tiberium Essence, Discovery Freelancer.