+Brave procedurally generated game ecosystems, AI, Terrain, Missions.
+Hard games (Not HARD like Contra, but Hard like Dwarf Fortress, STALKER: Misery Mod, Operation Flashpoint)
+Easily Cooked Moderately Tasty Cheap Food
+Games that incorporate genetic algorithms
+Hard Sci-fi
+Alvin Toffler
+Transhumanism
+Post-apocalypse culture
+Mind-machine interfaces
+Libertarianism
A minigame which is inside a bigger game, although an interesting meta, matryoshka like concept, is also a concept that is almost exclusively done by inept game developers unable to integrate the minigame inside their “large” “main” game with finesse. What I’m saying is that minigames should never be present in a serious game world, where a capable game tends to do as much as possible to integrate and immerse the player in the game world, minigames have the exact opposite effect... read the rest here : Noclipon.wordpress.com
MDT, the team behind the award winning S.T.A.L.K.E.R. MISERY mod, present a seminal project taking the form of an interactive book and showcasing the...
Hey dude, I like your blog :D You speak that what many gamers really think!
Thanks man, I kind of left it unkept since I'm focusing on Misery lately :)