Yeeaah!
Yes, all kinds of stuff that you can add to your arrows and bow that will modify your attacks.
Its optional indeed! its all shader based, and yes, you can change the opacity too. I also made a way for it to react differently to certain background colors; so its less harsh versus the bright sky. thats not in the gif though.
Hehe. I think its really broken. It jsut clears rooms completely :O
I am developing this game for gamepad mainly :)
thaank you so much for being excited <3 motivation!
I am working on it when I can, sadly this has not been the case often recently as my Job situation, moving to a different place, having to do a lot of finals etc. have always been distracting me from concentrating. However, in the near future it is looking much better, I actually got some new cool stuff done and I think Ill make a video pretty soon :)
Hello, Thanks!
I am scaling the pixels up. All the art is done in low resolution. Then it is scaled up 3-4 times depending on the zoom factor I want :) I would recommend this for all pixel art. Its much easier to work with.
Awesome, thanks! :)
Thanks guys, making me very happy :)
You mean level editor? Currently I am using Tiled, its quite nice! But if you mean random level generator, I dont think that will happen soon :(
Not really, its mostly becoming a platformer with jumping puzzles right now.
Hey man, saw your comment on music / sound. Do you have any work I could listen to?
Please reply to polydek AT googlemail.com
Thanks!
Thanks! Yeah thats pretty fun to make. The game I am working on is called Path to the Sky.
Thanks. Its definitely possible. I havent worked on it at all and I do not have any linux experience, but I dont know about any problems that I could run into. So yeah, porting it would probably not be a huge issue.
Its always nice to hear that people appreciate the atmosphere. Thanks.
Thanks you! Its written in C++ with opengl, so that runs on most platforms as long as I can port input.
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