Those are 2 concepts, why are you interested?
Those are 2 concepts, why are you interested?
Option 5 looks cool, but in any way you should change the mechanic or at least make the read more visible and noticable (not a single person i know that viewed my game didn't knew they could expand the description before i personally told them)
Great job, keep on going - adding new content and so on.
Of course, we're planning a lot more parts and attachments for the weapons, let yourself be surprised in the next update :). Also thanks for reporting that issue, it's been a problem for a long time and I didn't knew if it was fully fixed (it worked for me), so i'll look into that.
Thanks for feedback! :) If you have any ideas how to make the game better let us know.
Well i haven't heard about that left-forward moving so i'll look into that. But i know about that damage bug and I was trying to fix it for 3 days but I couldn't get it to work so i released the alpha. Basically it is caused when thet target is near other objects, so raycasting of the bullet hit wall that is behind it instead hitting the target. I will definetly fix this bug but maybe I will must reinvent the WHOLE bullet system so it will take some time. The grip magazine you are writing about, it has 45 round because it uses lower caliber ammunition than the big magazines and so it has got also decreased damage (30rnd mag adds 10 damage, grip mag adds just 6) but I see that some people see it OP that is probablly right and I care about the players so i will decrease the size to i think 35-30 rounds. Anyway thanks for feedback, it really helps us when we see that the players like this game and we also like when somene writes down what he dislikes so we can change it.
Hey, thanks for feedback! You know many of game makers really give up because they hit a problem or they dont want to conjtinue making that game but i hope that we will be able to finish this game to a state that we described in the What about Multiplayer article.
DELTA_12
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