Unfortunately, as I moved to Source, I had to recreate much of the mod, but the parts I did work on are solely about storytelling, and the story doesn't thematically work with Half-Life. Half-Life is about empowering an unempowered man. HypernovA is about a man trying to save his daughter, and to do that effectively, I have to remove power from him. Gameplay styles would be similiar, but the differences changed the theme too much. HypernovA would work better as a comic or something.
Also, I'm already a month's work into my next project. Creating an engine will take a long time, though. I'm planning on using the money from engine licenses to start funding my games - I have a lot of great plans, but I don't think sharing them is a good idea at this point. I'm also going to release a website that can help independent studios release their media (games, music, etc) with as little friction as possible, and try get big studios on board as well. There's a lot to do, but I'm sure I can do it. We're a four-member team now; two programmers, a designer, and me.
KarimIO
Karim joined
The name (err...nick-name) is Dexter. I joined a "Company" founded by my friends, the wild alk, and Captain Clayman, called Lol Industries a while ago. I'm a coder mainly, but also a 2d and 3d graphic artist, level designer and texturer (Coding started from Websites, then Flash, and now C++ and Basic, which I started learning around August 2009) I've been playing Half-Life since I was 5 (Yes, 5), starting (as I remember), with Opposing Force. I then lost it, and went on a HUGE hunt for it for a while. I did find it again. But while I was looking for it, I found something else, my love for computers started. I learnt most of MS Office by the time I was 8 or so, then started with coding for web and flash, then mapping, then Photoshop, then 3d modelling, and finally coding for basic and C++. My hobbies include my job, reading, playing Basketball and Soccer, and Playing and making video games.