• Register

This member has provided no bio about themself...

Comment History  (0 - 30 of 666)
Ellistemplar
Ellistemplar - - 666 comments @ In the Name of Jerusalem II

We have this design and we have implemented it. In the game, all dialogues have a language difficulty rating that you must master before proceeding. You can learn the basics of a language by staying at a friendly foreign city, or recruit a companion who understands both your language and a foreign language and learn it from this man/woman.

Good karma+1 vote
Ellistemplar
Ellistemplar - - 666 comments @ Encyclopedia of languages and religions

The placeholder texts are copy from wikipedia, if someone is willing to contribute wonderful writing for us I'll be happy to change those ASAP

Good karma+1 vote
Ellistemplar
Ellistemplar - - 666 comments @ Encyclopedia of languages and religions

We can easily add one :) In fact our new systems are based on new coding XML files, so everyone can add contents for INJ2 easier than add a new unit in vanilla

Good karma+2 votes
Ellistemplar
Ellistemplar - - 666 comments @ You can't just wear anything you like

For the last one they never. The local indigenous people are concentrated in the villages of Levant, and few people live in the cities. And local Christians and Muslims are prohibited from wearing clothes like Franks. The rulers know how to isolate people from different cultures to achieve regional stability.

Good karma+6 votes
Ellistemplar
Ellistemplar - - 666 comments @ You can't just wear anything you like

Most feature won't have a switch

Good karma+3 votes
Ellistemplar
Ellistemplar - - 666 comments @ In the Name of Jerusalem II

You can post this same sentence under every mod on this site :)

Good karma+2 votes
Ellistemplar
Ellistemplar - - 666 comments @ Templar's chamber

Yes, the vanilla castle interiors are too huge

Good karma+5 votes
Ellistemplar
Ellistemplar - - 666 comments @ New inventory display animations

I rewrite the entire animation showcase code

Good karma+3 votes
Ellistemplar
Ellistemplar - - 666 comments @ levant fortificated town

The rule will be different in details, but yes we're working on it :)

Good karma+2 votes
Ellistemplar
Ellistemplar - - 666 comments @ Caravanserai/Khan

Soon if we can finish the new feudal system :)

Good karma+4 votes
Ellistemplar
Ellistemplar - - 666 comments @ Tavern

If you like to study medieval holyland architecture you will know there're nearly zero wooden building in there, and also this interior is based on remains of a 13th century outremer house

Good karma+1 vote
Ellistemplar
Ellistemplar - - 666 comments @ Seljuk court cutscene

They are all sons of the sultan —— old man on the throne, what great difference do you expect for father and sons?

Good karma+7 votes
Ellistemplar
Ellistemplar - - 666 comments @ Improved color grade

I do hope so, but now we're short of hands, we need experienced scene designers

Good karma+3 votes
Ellistemplar
Ellistemplar - - 666 comments @ In the Name of Jerusalem II

They are not military order until 1198, and they don't wear such equipments like pop culture told

Good karma+2 votes
Ellistemplar
Ellistemplar - - 666 comments @ In the Name of Jerusalem II

We write combat codes by ourselves

Good karma+4 votes
Ellistemplar
Ellistemplar - - 666 comments @ Interior - keep/lord's hall

Most castle keeps in holyland doesn't have such you said, though european castles from later periord or modfied later usually have those

Good karma+1 vote
Ellistemplar
Ellistemplar - - 666 comments @ In the Name of Jerusalem II

But I don't recall any models I made is kind "loose"?

Good karma+3 votes
Ellistemplar
Ellistemplar - - 666 comments @ New turkic woman hair with multiple braids

Explain yourself :)

Good karma+2 votes
Ellistemplar
Ellistemplar - - 666 comments @ In the Name of Jerusalem II

I don't really get. This "padded hood" is not really in high medieval era. Europeans use full mail hauberk with mail coif attached to body part

Good karma+4 votes
Ellistemplar
Ellistemplar - - 666 comments @ In the Name of Jerusalem II

Yes if there're others can do models they can do this too

Good karma+1 vote
Ellistemplar
Ellistemplar - - 666 comments @ Interior WIP

They did a great job!:) Just because all vanilla bannerlord towers do not conform to the real architectural structure of the medieval, the lighting effect cannot achieve this; This effect is unique to the arched structure, but without the work of the bannerlord engine team, the light cannot be so real!

Good karma+4 votes
Ellistemplar
Ellistemplar - - 666 comments @ In the Name of Jerusalem II

AI in formations wont keep full speed, that's a problem in vanilla

Good karma+4 votes
Ellistemplar
Ellistemplar - - 666 comments @ In the Name of Jerusalem II

We do not intend to expand to this point, although part of these geographical locations exist on our campaign map

Good karma+2 votes
Ellistemplar
Ellistemplar - - 666 comments @ city of Caesarea

A little, curretly we only done a town and a village and like 15 battle landscapes

Good karma+1 vote
Ellistemplar
Ellistemplar - - 666 comments @ In the Name of Jerusalem II

I must correct: this is the only mode here

Good karma+2 votes
Ellistemplar
Ellistemplar - - 666 comments @ In the Name of Jerusalem II

We didn't do much for the AI, the lance break won't fit anyother mods since it needs support for every shalf to have it's own broken model, we can handle our own but all our shalfs are selfmade, we don't use stuffs from vanilla in INJ2

Good karma+3 votes
Ellistemplar
Ellistemplar - - 666 comments @ city of Caesarea

In levant coast

Good karma+2 votes
Ellistemplar
Ellistemplar - - 666 comments @ city of Caesarea

It's her braids

Good karma+1 vote
Ellistemplar
Ellistemplar - - 666 comments @ In the Name of Jerusalem II

They were ended by Emperor John II

Good karma+2 votes