Boat can't make ramp jumps. Those at the end of canal maps 12 and 13.
Boat can't make ramp jumps. Those at the end of canal maps 12 and 13.
Good work with fixing Alyx softlocking but I still have same problems with achievements. For example the only achievement from first two chapters that is not erased after quiting the mod is "Defiant".
Achievements don't save after quiting the mod.
Не осталось ничего из того, что портило мне прохождение в прошлой итерации. Отлично.
Metal parts are extremely shiny. You can see that even at preview.
It's so shiny comparing to original. Maybe HDR issue.
So what distinction comparing to current Steam version?
Didn't really have any problems but thanks.
At first I was afraid this one would be infested with variations of the Beta map. Surprised there are literally none.
Concrete Xen - simple and nice.
White Lies - conceptual one. TBH can't say much about it.
Mt. Spiun - basically doesn't represent theme of competition.
Trial Technology Testing Simulation - well, nice puzzles, I guess.
TWISTEDSENSE - I don't get that one. But map was nice.
Interception - very solid mapping and gameplay. But "Vertigo" part was weak.
Shootingdown - well that was a map of competition.
Cold Hard Steele 4 - CHS always delivers. Definitely the best in batch. Gameplay, level design, theme - all on the level. But hard.
Surprised by amount of "unfinished backgrounds". Like "Yeah, nothing beats flat grass texture".
And while at it I found couple bugs.
Grubs are completely silent. Idling or dying.
Judy doesn't talk.
When in doubt - reupload.
Time for replay!
But why do it 6 years later to a mod?
No save point at start of a level/map is a bizarre gameplay decision.
The absence of classic auto/quicksaves with broken balance (comparing to HL) does not make experience pleasant.
What is it even now?
I understand this is a demo but maybe postpone any releases until dealing with crashes?
Yeah, I meant 2.1.
Thanks for response.
I find this "challenge" ****** due to lack of HEV suit.
Missing models - helicopter and trees.
Where is Annabelle sighting on last map?
Расстояние между полем и барьером маловато. И само поле врубается внезапно. Надо триггер поправить. В первый раз меня прямо им убило, потому что ехал медленно.
Нет никаких подсказок, что делать в контейнере после убийства сталкера. Использование пилона вместо хоть какой-то кнопки - необъяснённая механика.
К слову о кнопках - зелёные кнопки на первой карте, которые вроде что-то делают, но на деле ничего - смысловой мусор.
На второй карте так и не понял, как преодолеть первое поле. Бегал из угла в угол, всё нажимал. Возможно, надо было опять жмякать пилон.
Комната с газом. Носит из стороны в сторону. Возможно, так и задумано, но удовольствие сомнительное.
Турели. Турели повсюду. Я бы поуменьшил.
Понравилось поведение врагов. Действительно напрягают.
Still have same problems:
1. Can't reach second floor in c2m1a map.
2. Don't understand how to unlock Quiz.
3. And even if I use noclip mod crashes after dialogue with Consul Jr.
Have few questions about achievements:
Where are G-Man figures?
Where is crossbow?
Didn't get final achievement "Counter Attack" despite having "Experimental". Any tips?
Don't really understand the whole Quiz thing. How to unlock it? And if I use noclip mod crashes after dialogue with Consul Jr.
And while we are on "restricted area" topic, I can't reach second floor in c2m1a map.
Doesn't even showing up in Library.
Fast_Train
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