Hi I'm Frosturation. If you don't what that means, I always stay 'frost' when dealing with frustration :) I am currently really busy right now, I am not able to make any requests. Have any questions about BF2 modding? Don't hesitate to contact me via PM.
1. Battlefield 4
2. Battlefield: Play4Free
3. Rising Storm 2
Which one is the best?
*(not to scale)
1
I think it is a tad bit too pixelated to say with any certainty. But my guess would be the top and bottom ones, since they are going to be higher polygon for sure. If I am not mistaken, weren't a lot of the weapon models in Play 4 Free ported directly from BFBC2?
Ok I just looked it up, the middle one is the recycled one from BFBC2. That was the great thing about Play 4 Free, they ported over a lot of the content from that game already.
That one always had a really cool sight, but if you go with the other ones they could also be used in historical mods as well. They all look great though.
i prefer the rising storm one because the texture looks so detailed... i mean the textures 4096x4096 lol
Oh yeah, that is such a large texture resolution. It really is highly detailed.
keep in mind that engine gets memmory saturated very easy, not sure if the p4f or rising storm ones has better geometry than BF4, they shouldn't
hmm what do you mean "memory saturated"?
it's only 32-bit
I think Memory saturation = Memory exhaustion. Polys lean more on the Graphics Card while Textures seem to use more memory, this is my personal experience/interpretation.
Don't textures get loaded into the memory? Seems like I read that years ago when dealing with memory related crashes.
I didn't dig in deeper but seems like terrain textures are also loaded into VRAM while bundled and static mesh textures relays more on RAM, I did notice I was using more than 6GB once RAM + VRAM but I'm not sure how that was possible with a 32-bit app