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The latest update adds 20 missions to the campaign, as well as a unit veterancy system.
new missions and unit xp
Update adding the campaign in Empyrean Frontier, an RTS campaign inspired by FTL.
roguelike campaign
Empyrean Frontier has finally made its way onto Steam Greenlight. The game has come a long way since the previous pre-alpha demos and I'm glad to announce...
greenlight and alpha
This update introduces the Interstellar Union's superweapon: a gigantic missile with 2 different attack modes.
new super weapon
Finishing up the 2nd playable faction in Empyrean Frontier.
faction overview
A look at updates to the Solar System game mode, which combines RTS and 4X elements.
fleets and 4x elements
Updated demo released with improvements and additional features.
game updates and demo 2
A look at the first few models for the 2nd playable faction in the RTS game, Empyrean Frontier.
first look at the 2nd faction
The first playable demo is now available for download. The demo includes a basic singleplayer RTS skirmish mode and a tutorial.
pre-alpha demo now available
A look at the updated superweapon and other additions.
improved superweapon
Since the last update, I've been updating and finishing up the GUI for form and function. I've also done some fine tuning to the lighting and increased...
gui and lighting
Changes to resource collection and what else I've been working on.
economy and colonization revamp
A look at new units and improvements to the RTS combat engine.
projectile improvements and new unit models:
Improvements to drawing and collision detection/pathfinding, as well as a new and innovative formation drawing tool.
optimization, movement, and formations
Preview of the improved interface and the research mechanics in Empyrean Frontier.
improved gui and research system
A look at the new building models and improved station building system in Empyrean Frontier.
improved base building
A first look at the new game mode in Empyrean Frontier.
fleets and solar systems
This update adds a new support power for instantaneous travel and surprise attacks.
wormholes and progress updates
New units plus more RTS features like control groups, unit stances, AI, and more.
new units and rts stuff
Our last update was all about improving planets, this week we're blowing them up.
super weapons
A new look at planet/moon colonization in Empyrean Frontier's economy.
colonizing planets
Update showing the new ship customization system and other changes.
cruisers and ship customization
A more in depth look at base building in our RTS game. The last few weeks have been spent creating new models and improving the base building mechanics.
empyrean frontier: base building
Update showing development of the resource system in the game.
update 2: resource system
First update, showing 4 new frigates, combat and balance testing, and game design discussion.
empyrean frontier: update 1
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