Initially founded as an offshoot of GamesWarp (our site for game news and reviews at www.gameswarp.com), GAMESWARP STUDIO has now taken on a life of its own. Hi, my name is Gavin and I am the founder of this one-man run studio. In 2013, we had developed and released Pachinko Parlor, Nurture, Junkpile, and Fuzzball's Fortress. We also had the chance to release two of Project Neumann's mini-games on Facebook, although for a limited audience. As we head into 2014, I see in my crystal ball a number of games lined up. First up will be The Battle for Gliese 667 Cc, a full-featured vertical shoot-em-up game. Depending on the success of our shmup, we may release more chapters or head into other territory (like ironing out our Jackpot variant or perhaps an RPG game). Thank you for your interest in GamesWarp Studio and may you have a pleasant day ahead.
Trello Board for The Battle for Gliese 667 Cc now open
trello board now open
The design of Nurture - my minimalistic life simulation game.
can a minimalistic simulation game be any fun?
This article is a news update for Belter 2198; presenting all the progress that has been made thus far.
progress of belter 2198
Here is a quick update for Belter 2198. We have a new resident game artist who is working on the buildings for the game.
belter 2198 update
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