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Welcome to Count Nerdula's secret lair! Count Nerdula, known to some as HomerVP, intends to bring the world creative new video games, fulfilling what other developers left out of their games, or even never tried to make. I am a Computer Engineer turning towards aeronautics, I am passionate with just about every aspect of game development -from engine coding to level design. I generally experiment with games with open procedurally generated worlds that allow indefinite gameplay - though I am always very busy so I can't update much and many projects are just put on hold. When I have something that's playable and I feel like my interest in the project will not fade in the future, I post it here. My latest such game is Flotilla WWII, which I am ready to publish to Steam but am waiting for the right moment for some paperwork - it's complicated! You can try out the demo though, it's got everything except save/load, and maybe it's missing a patch or two but it's generally the full experience

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Flotilla WWII: new demo with major graphics update

Flotilla WWII: new demo with major graphics update

Flotilla WWII

Responding to feedback, we recreated the textures from scratch - all of them! Now you can enjoy much larger depictions of all ships, planes and buildings...

Major graphics improvements for the terrain!

Major graphics improvements for the terrain!

Flotilla WWII

Flotilla WWII hasn't exactly been pretty so far, so we put in some extra effort to improve the graphics, and the terrain is looking much better!

Steam Greenlight submission!

Steam Greenlight submission!

Flotilla WWII 2 comments

I'm excited to announce that Flotilla WWII has been submitted to Steam Greenlight, an overwhelming feeling for any developer who does this for the first...

Flotilla WWII release

Flotilla WWII release

Flotilla WWII

Flotilla WWII is finally released, setting sail for countless battles on randomly generated maps with the classic 90's naval TBT gameplay expanded with...

Photographs from the Pacific Battleship Center

Photographs from the Pacific Battleship Center

Flotilla WWII

The Iowa has provided us with photographs for the menus! Over the past week I have had the pleasure of exchanging e-mails with David Way, the curator...

Announcing Flotilla WWII

Announcing Flotilla WWII

Flotilla WWII

I am happy to announce a project that has been in the making for a few months, Flotilla WWII: A naval TBS game in the style of the 90's naval tactics...

V0.6 rebuild: mouse support, improved UI, and the road paved for faster updates

V0.6 rebuild: mouse support, improved UI, and the road paved for faster updates

Survival Wasteland

It's been a year since the last major update, it has been filled with a lot of learning and an occasional futile project, but it was about time to get...

A minor setback... And a major leap ahead!

A minor setback... And a major leap ahead!

Survival Wasteland

Survival Wasteland exceeded expectations on some aspects, on some other it failed to meet the promises (mainly animation and sound, that is). However...

V0.6 in the making and a possible restructure ahead!

V0.6 in the making and a possible restructure ahead!

Survival Wasteland

Back from summer vacation and September exams about to finish, so work has started again! First off, Survival Wasteland entered V0.6 with the addition...

Survival Wasteland V0.5 withdrawal

Survival Wasteland V0.5 withdrawal

Survival Wasteland

Though successful in fixing elder bugs, new features had some crude behavior and are currently being fixed. Within the day the revised V0.5 will be uploaded...

Refinement and future of the game

Refinement and future of the game

Survival Wasteland

V0.4 brought Survival Wasteland to near-full functionality, essentially the game has what it was meant to have in the first place, however with all the...

Functionality complete!

Functionality complete!

Survival Wasteland

The game has complete core functionallity, which means that you can roam the map, pick up items, use them to craft new items with better properties and...