Yes, as in a standalone game.
At start no, i want to make sure i have all the systems working first, but later on, yes, but on the campaign players will rule the same faction because of engine limitations.
Depends on what happened in the original sin 2 campaign, you might bump into them or not see them at all, but the playable origins will be disabled.
Will be somewhat close to how mount and blade warband handles it, where each of the cities you control will give you troops and you will order them to move around using a dialog menu with your war counselor, you will also be able to lead the army yourself, i'll try to make a decent explanation about it in the next update.
Amazing job, this game is shaping up to be the ONE game to rule them all!
I have been waiting to get my hands on this game for quite a while now and it was worth it, i am impressed with the quality of the first release, and must congratulate the team here, great job! ....now im gonna go back to freezing my *** in the game.... cheers!
Amazing, it is safe to say that you guys are doing an awesome job with this game, cheers.
Awesome, are those extra handles variations to be found in-game or just ideas for the final axe?
First, GREAT mod, im loving it so far, realy hardcore.
Realy immersive and in depth, and it has the whole world as a map, that is a major thing just on its own in my opinion.
For the cheaters; you can turn dem cheats on/off when you start a new game.
I just had 1 problem ; When i go to the battle screen i get a message saying that if i use the commands from F1 to F6 it may cause bugs and it locks them out, so am i missing a skill to command my men or is it just disabled (sure as hell hope not).
True, i hope they add a lot of content, but even if they dont we still have one of the best modding communties behind this game, content is not going to be a problem hehehe
Retextured, reshaded and reanimated with a upgraded engine,....i call that a new game xD
Amazing mateys, great job, hope you guys get a playable version soon.
At this pace this is going to be the best age of sail game.
guess he will have to become a guard in a random city somewhere...
will the arrow have a gravity fallof or just straight line up to "x" meters? And if it has a fallof how far can the arrow go?
Maybe a vannity camera just for screenshots sake? xD
Great update, i know it might be hard to make but a character creation system would be awesome instead of fixed characters,in my opinion is a must for RPG's. Anyhow, great job so far can't wait for a playable version.
I swear by my 10 inch beard that i will play the **** out of this game, great job mateys!
Hvizeu
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