One of the things we actually looked at while reorganizing was a short demo level that was only tangentially related to the full mod - basically a step back from the huge project, and a look at a single, self-contained level so we could finish and give people a sense of accomplishment and inspiration to keep pushing on their respective work. That one didn't get very far though - some key people had already more or less checked out, and even that was too big for the rest of us at that point.
One thing we did get finished (or close to finished) was a small 1v1 duel map based on a landing pad (Coruscant I believe?). It looked amazing. We haven't actually managed to get the work from the lead person on that yet, but if/when we do, assuming he's OK with it, we'll plug that into the link too. He managed to do some pretty amazing things with shaders and stuff in that little map that looked even better than the original base game.
KillerTruffle
KillerTruffle joined
KillerTruffle is many things, but on this site, he is primarily a voice actor. He has experience in stage acting from as far back as grade school, and was a member of a traveling stage drama group in high school. He has voiced two projects on Mod DB thus far, and is currently involved in voicing a rather large project. He is always open to new challenges in voice acting, and is able to believably portray a very wide variety of accents and tonal qualities.