And in conquest, the Procursator's don't seem to have a unit count.
Also, whilst I was extracting the Rar file I got a Diagnostic message saying the file 'EAW-Re\Data\Art\Textures\ Empire_Imperial_Star_Destroyer_Hull_B_dds' is corrupt. Thanks again
And in conquest, the Procursator's don't seem to have a unit count.
Also, whilst I was extracting the Rar file I got a Diagnostic message saying the file 'EAW-Re\Data\Art\Textures\ Empire_Imperial_Star_Destroyer_Hull_B_dds' is corrupt. Thanks again
I love this mod! Thank you so much!
If you don't mind me asking, why is it so hard for consortium ships to destroy an ISD's shield hardpoint? I had Tyber, and a Keldabe fire at the hardpoint but they kept on missing. So I bought a Vengeance Frigate and a couple Skiprays to shoot it down... They only managed to bring it down to 53% from 58%(When I first started commanding Tyber and the Keldabe to attack the hardpoint). It bought enough time for the enemy to send in a couple more ISD's and wreck me.
I knoW this is old but umshould fix the orange lazer and blue spark
I love what you did with the sizing
Why is the munificent in smoke?
S it possible to shrink the fighters projectiles? I don't mind, but to me it feels that the fighters are shooting corvette lazers and to me that feels weird. It's just a suggestion, nice mod :)
All you need is, a lucky ewok space raiding party, then have them infiltrate about most of the big ships, and bring lots of R2 units to hack them... And then everything will go Boom..Boom on each other. And you'll need a destraction so the ewok party would make it to the big ships. Or just a bajillion Super Y-Wings.... Or have the rebels create a new weapon, that entangles all the ship in a gigantic emp web... I got that from naruto.. And have the Y-wings hyperspace just the proton torpedoes. :P well just my imagination.
It does not work?!?! Which side is it for?
Wow, I was also watching your other videos... May I ask for a test?
Are you inputing republic Gunships into space?
Just noticed that, well a fine mod :D But is the sub factions ready for the others? Because I only see GDI sub fractions.. Im sorry if im a bother.
Excuse me purple but, how and where May I download this mod? Is it the source code. I really want to play it in its full beta 0.75 potential. And please don't criticize me for my ignorance hence I am just a beginning player.
Chandler when I play the ships on Skirmish dont shoot... Theres just a big blob of ships the only thing that works are Tractor beams
In the torrent there are no fighting like no weapon firing. And the ground buildings have nothing
May I suggest to add a bridge hard point? Because the bridge would act like a head. If it has been destroyed then the whole thing is worthless or unstable, well because it's the control tower. Just like when the awing crashed into the executor, the whole thing went down. But in your mod you should make it that once the bridge has been destroyed the engine may decrease or increase speed. But even though the bridge is off the hard points still work. And the shields won't work, the abilitys have been disabled and so forth. But when it is still alive or intact then the shielding would be 10-20% stronger( well because it's the control tower).... Well this seems to be to much work... Well um it's just a suggestion though.
Dude you gotta release :P, sorry if I am annoying you.
How do I rigg turrets please? I wish to know
Are they going to your mod?
Old Republic if so, I love you XD
If not when will you use it?
Are all the turrets going to be hard points? :D
Love the mod but it would be better if the sheilds would blink near eniliation and when it depletes it retracts.
May I ask how do I add or make texture?
I mean laser cannons On large ships like capital ships, because some times they would have miniature turrets that take out some fighters. Like SWBF2 the cis flagship has around 9 miniature turrets. Well even though this mod is doing great! May i ask when will this release?
lejanmeswt
Jan joined
Hey! My name is Jan! And I really love other peoples mod and I like making other mods. I can be a helper on progressing mods,Coding Units in and a Beta-Tester. I Can give really Harsh and really Nice suggestions and Info about the Mod.