Thanks LocustQ, it's been a real hard journey for us :)
Thanks LocustQ, it's been a real hard journey for us :)
We had to remove the tag in Early Access because the feature is disabled (Steam told us off for it). We WILL but enabling it once it's stable enough though.
now, that is a mammoth endevour. Would be fun to write :)
BGFX isn't easy for a beginner IMHO. It's a great API but it's quite advanced and pretty low level. I'd stick with OpenGL/GLUT and when you've learned some more and are starting a new project dabble with BGFX.
Glad my blog helped to motivate you :) Keep working and you'll get there, we all start at the beginning :)
We're using C++ for the engine, lua for the scripting, python for the utilities and English for the chatting :)
There is some more info on our engine here if you're interested: Executionunit.com
thank you. It is super useful and it gives you a split second of invulnerability so you can squeek out of trouble sometimes :) Thanks for checking the game out.
I'll be honest: at the moment, it doesn't change, but it definitely will. That way if you blast a hole in a wall and run in to a building the AI can follow you in.
I am working on the code for that as we speak! The plan is for at least four player coop and eight player special death match style levels. It's probably going to be LAN only but if I can squeeze it on to the internet then I will.
Thanks for the encouragement, every thing helps keep our nose to the grindstone :)
Oh I'm just mucking about, it's sort of how Battlefield just got more and more complex and lost it's roots somewhat. It's not a serious insight really.
Thanks, it's a tough balancing act but I think we can pull it off. Hopefully we can add some small puzzle, wonder and maybe some humour along the way.
Smash TV is great but Total Carnage was too hard for me :(
Thanks, we're really pleased with it so far, great fun.
Hopefully, if we get it right, Smith and Winston will inspire more games. I'll be happy just to finish it though :)
Ahh you got us! Voxotron is a great game, we're going for that same kind of chaos but with a lot of Ikari Warriors thrown in.
ha ha, yeah they are more like grenades. We'll tweak it when we get different weapons in. Still lots of work to do.
Wow, thanks. We are trying to make the best game we can. There are only two of us so it's a lot of work. Worth it though.
Certainly for bosses and set pieces (like the space invaders boss battle) we'll make everything voxel based but inside the rooms the collision becomes far to expensive on low end machines. It's possible but we're gonna need the CPU for other, more interesting, things.
metaldazza
Dazza joined
After spending as much of my childhood programming games at home I was forced to graduated from Imperial College of Science Technology and Medicine as a Software Engineer. I've worked on a number of games in the industry and now I'm very slowly making my own games. I tried doing other things but nothing quite offers the highs and lows of making games. I Started Execution Unit Ltd so I could muck around making indie games. Our current game is Smith and Winston.