Been a member of moddb.com since v1. Self and professionally taught games designer/digital artist. Currently working as an Environment Artist at Jagex on Transformers Universe. Recently graduated from university with a First Class Honours degree in Computer Games Design, also having over 12 years experience working on successful game modifications and small independent projects. A strong and versatile games modeller being expert in both Max and Maya for a variety of target game platforms and a keen focus on hard-surface modelling.
An organised mash of September & October's monthly 3D news! Including community updates, features tutorials, and the best work submitted in the last...
3d artist group september/october update
August 2010's Monthly Newsletter! Including exclusive interviews, features blogs, community news and the best work submitted in July! Come and have a...
august 2010 3d artists' newletter!
France is renowned around the world as producing some great artists. Mickaël Riciotti is no exception, a true 'Tour de Force' of an artist. This month...
interview with mickaël riciotti
A complete step-by-step tutorial in exporting props from 3DS Max into Source/Half-Life 2. Covers physics creation, model and material compilation
importing props from 3ds max to source with phyics properties and textures.
A brief tutorial covering some basic essential lighting techniques to get those sleek model renders ready to publish to your mod's media page pages.
basic lighting in 3ds max (video tutorial)
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