Well... it depends. Is the cracker gluten free? :p
Well... it depends. Is the cracker gluten free? :p
In the current iteration, the AI receives hefty bonuses which increase the harder you make the difficulty. You can set a custom AI to have reduced bonuses, which can help you fine tune it to be challenging yet not a complete massacre for either side. Hope this helps :)
It's so beautiful... I almost shed a manly tear.
Thanks for the speedy solution! :)
Ok, so after deleting everything in my SupCom2 directory and doing a fresh install (to be thorough), I downloaded the MMv1.02 and extracted that folder to the SC2 directory. I then put the RVE 2.0 1.2 scd file into the gamedata folder and then using the mod manager added the scd file to the list of mods (just itself at the moment). I hit launch and it all seemed to go well (version at the bottom was 1.12 instead of 1.1) but when I launched a test skirmish game I encountered a problem. At there very start of the game I was able to toggle between building tiers (though no buildings of that tier were available) and when I tried to go from tier 3 back to tier 1, the game crashed. Is this a bug or have I installed something incorrectly? Before I forget, I was playing as Illuminate.
If you could elaborate on that a bit, I would appreciate it.
Hate to post again so soon, but just wanted to let you know that I made a Dropbox account to help do my part to support the mod. :)
How might we install the patch without the mod manager? I may be oblivious and simply missed it, but didn't notice any patch notes/install instructions.
How are things on the front? AI being tricky to wrangle?
Thank ye kindly, Sir. Will be sure to play this upcoming version as well. :)
Tempest for the Illuminate has a similar affect. Start construction and game crashed for all players involved.
Wasn't sure where to put this, but upon completion of the experimental satellite the game crashed. Not sure how more detailed I can get than that, so I'll leave it at that. Had a really nice base defense too, shame for it to have gone to waste :p
if only you knew what i know...
ominous reply...
Not until he tastes the Wraithbone...
Ok, the next map is done and tested, works really well if i do say so myself. Sent it to Cylarne so he can take a look at it and get some more input. So you can expect another map to go along with Seton's Clutch (which might be changed slightly to make movement easier depending on how it's received).
Almost done with another if you guys are interested - It's inspired by Warcraft 3's Booty Bay, but tweaked for DoW gameplay and up to 4 players.
Well when we had it on, the highest it went was 3/+12. Could only get one super heavy and not sure how he did it, but Jordan was able to get an Aeonic orb out, just one, and no other titan like units. Not sure if that helps or not, but now you know what I do.
Was kind of disappointed with the patch guys, there are a lot of bugs and it doesn't seem all that polished. All I can say is that i am glad that 1.74 isn't out yet if this is a look at what is in store.
Of the bugs i noticed, (apparently) titan wars doesn't work, and the eldar fire prism tank is unable to switch back from burst fire to beam. I only played eldar for the few games that we did try, but not sure I would want to look at the others at this point. I wish you guys the best and hope you can find out what's wrong, until then, back to the ye old 1.73.4, or 1.73.3 but that's an inside joke :p
I tried the mediafire and gamefront, both did it.
So, either I have no idea how to extract the new patch, or something is broken. I have 1.73.4 working perfectly (as much as it can be :p), but when i extract the 1.73.5 patch and overwrite the older files and try to load of the game, it crashes to desktop instantly. Any idea what could be causing this?
You guys might want to look into this if you hadn't already: Youtube.com
I would recommend skipping to 1:10:00, about there is when i notice the bug. Quite a game breaking one really :p
It might help keep people interested if you shared screenshots of new units, or testing game play other than waiting months in between messages. I know you guys are busy and all, but if you're asking for donations and are really devoted to people enjoying the mod, you got to keep them interested. Even if there is nothing to show, there is always something to show (if that makes sense). Even if it's just a "hey, look at this" type of thing, you still keep people interested and visiting the page. Much respect to you guys, keep up the good work and please consider what i have said.
You make some good points - although I (personally) try to use resources as soon as I get them. I know Jordan is notorious for hoarding his resources though, and as for the "I'm 1.73 and I suck" he was bummed when he made it because 'crons (his favorite race) had gotten changed quite a bit. We appreciate what you folks do, and with the additional texturing help, the mod is going to look even more beautiful. I would like to suggest that the Phantom Titan be next on the makeover list, the skin it has now is ok, but if it could end up like the ork re-skins, it'll be epic. Best of luck to you guys :)
Bad strategies eh? We don't critique how you play :(
By the way, smoothrunes is Jordan's twitch name...
I'll try again later, but from what i remember, it was 997 MB.
Edit: Just checked the file size, it seems off from what you said - 1,020,618
Yeah there are so many graphical bugs/purple boxes that I don't think It was quite ready to be released. I expect they'll release a patch within a few days.
Well, sadly I can't say I am to impressed, first thing i see in-game is that the SM Scout model is a purple box :(
Ah, ok thanks man, keep up the good work :)
So either I did it wrong, or you guys removed Daemon Hunters? A direct link on how to properly install would be appreciated, sorry if I missed one that was already posted.
ndhwar
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