Any way to fix campaign bugs like the timer going way too fast in missions like Blackout or units dying when exiting a garrison in Iron fist?
Any way to fix campaign bugs like the timer going way too fast in missions like Blackout or units dying when exiting a garrison in Iron fist?
The second story shouldn't have a stone base. try re texturing with a material that wouldn't be used as a building's foundations, like steel or concrete, as opposed to heavy slabs of masonry.
If you look up redstone logic gates there are circuits that can be tripped only once. any more passes over a pressure plate (or tripwire, don't forget they added those now) won't activate anything.
Really great job guys. looking forward to this game, and hope you keep up the steam on the project. you've got some really great pace.
Where's the pool, the bumper cars, and the ferris wheel?
"50 Thousand people used to live in this city, now it's a ghost town"
Can't see ****, captain.
you failed because one of them was destroyed the first time, then succeeded cause they made it to the compound the second time. not that hard to fathem.
Totally amazing! all the work put in has definitely payed off. it's hard to believe that this mod/game/i don't even know anymore started 5 years ago!
Although i agree with a few of the complaints raised i don't feel it's really worth posting them as you guys really deserve nothing but praise for the amazing game you've made.
the one i would say is worth posting is what people are saying about the AI. even though i can appreciate how difficult it is to program good enemies, and the enemies are still an improvement over renegade's original enemies, the main problem i encountered with them is they always try and get too close. and unless they're planning to pull out their chainswords and unleash the fury of the emperor upon you. they could use a bit of distance in the way they fight. especially vehicles.
a decent effort for a first upload. people just don't want to encourage you to continue to upload at this level of quality. your next upload should be better.
does this mean i can still upload my dirt house which i'm super proud of?
no?
**** finally!
no, that's just a normal sand block that's higher and closer to the camera, it's an optical illusion cause it lines up with the bottom side of the chest.
i thought the second thing was increased biome size. that desert is much bigger than any i've ever seen generated.
i remember project eden!
...i bought it for 1 dollar and really hated it. :/
wake island? BF anyone? :P
i have the exact same mods installed! they're such a good combo, especially with the modern texture pack.
load it with TNT and recreate some of our favorite disaster films.
FFFFFFUUUUUUUUUUUUUUUUU!!!!!!!!
is that a map from the original killzone?
it's the USG Ishimura from dead space.
he rivals Björn Borg and Abba combined :P
that's so true. the 64x64 texture backs and above make everything look HUUUUGE!!!
not really. even then they're designed to keep flying with one engine completely destroyed.
is the background of that photo from transformers 2?
i was about to say that 100 Australian dollars will only get you 1 game because it's less than the US Dollar, but then i remembered the current exchange rate is almost identical at the moment, so the only reason 100 Dollars gets you less game in Australia is because we get ripped off massively by retailers. which brings us to Moddb. =D
no, it looks like that scene from blackhawk down. maybe they're doing a special blackhawk down mission.
are you seriosuly contemplating releasing the mod soon!? AAAHH!
NyangenRound
Pyrospastiac joined
This member has provided no bio about themself...