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I'm excited to announce my new game, Up to Par! It's rogue-lite minigolf.
Race, shoot, golf, jump, and compete with your friends across 20 frenetic rounds, as Mini Matches leaves Early Access today!
Today is an exciting update for Mini Matches. You can now play online with your friends; there are several new and exciting game modes; and by completing...
I've been working on this behind the scenes for a while now, and I'm excited to finally be able to share a major update : a new look, and a new name for...
'Watch This Space' is a 2-4 player mash-up of classic arcade games. Sometimes you're shooting asteroids, sometimes you're racing them, sometimes the asteroids...
I have exciting news: for the next week, you can play a demo of my new game Watch This Space! It's a multiplayer game about shooting asteroids; about...
39 Days to Mars is now out on the PS4, and to celebrate I baked a giant batch of scones!
It's been a few weeks since the announcement of my new upcoming game, Watch This Space, and progress is being made to bring it to Early Access! Last weekend...
A multiplayer game about shooting asteroids racing asteroids eating asteroids being the asteroid and about rules that change.
Clear out the tea strainer, oil your penny farthing, and hunt out your Joy-Con controllers, because 39 Days to Mars is now available on the Nintendo Switch...
It's finally here! I'm excited to be able to announce the release date, and that it's less than 3 weeks away.
That's right! I'm excited to announce that 39 Days to Mars will be coming to the Nintendo Switch and Xbox One next year. Here's the game play trailer...
Since the launch of 39 Days to Mars in April, I've been busy working on new content in the form of new puzzles, challenges, and dialogue for the game...
I'm excited to say that I've been working hard on a few new puzzles for Albert and Baxter, which will be released in a free content update on the 23rd...
Pack the teapot, fill the coal scuttle, and get ready for the most confounding co-operative adventure you'll have this week, because 39 Days to Mars is...
39 Days to Mars is a two player co-operative adventure game, and it's launching in only one week! In this update I talk about last-minute design changes...
The last month has been incredibly busy with all sorts of interesting things, and lots of technical challenges. In this development update, I talk about...
39 Days to Mars is a co-operative steampunk puzzle-adventure game, and I'm excited to present the launch trailer. It will be available on Steam the 25th...
Another fortnight brings another dozen bugs (and the corresponding bug fixes) to 39 Days to Mars. But more importantly, it also brings a brand new discord...
Development is moving well for 39 Days to Mars. I've been working both on the game itself, and on all the related things needed to launch it on Steam...
Development has been ticking away, and there has been significant progress since the last update at the beginning of the year! I've added new screenshots...
This month I worked on assets and descriptions for the Steam Coming Soon page, which is now live! This means you can now add 39 Days to Mars to your Steam...
This is the first development blog for the year, and it's been a busy Christmas break for 39 Days to Mars! The last months saw integration with the Steam...
After working on gameplay for such a long time it was refreshing to get back to some artwork and design. Over the last month I tackled the massive task...
39 Days to Mars is playable from start to finish! All of the puzzles and mini-games are complete (and with artwork). There are still numerous bugs to...
I spent most of the month designing, implementing, and testing part of the game's ending. Up until this point I've been concentrating on puzzles and gameplay...
In March I concentrated on play-testing three puzzles. Two that had improvements I wanted to test, and one I hadn't widely tested at all. I also had fun...
I spent February fixing bugs and getting some new puzzles ready for the public playtest that I ran. The playtest went well, showing me what worked, what...
I've been working on making more puzzles playable, and integrating some of the feedback from the playtesting I mentioned in the last update. All of the...
At the end of October, I ran a playtest of the introduction level with 6 pairs of players who had never played 39 Days to Mars. A final push made sure...
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